NVIDIA VRSS 2: Dynamic Foveated Rendering, No Assembly Required

NVIDIA VRSS 2: Dynamic Foveated Rendering, No Assembly Required

NVIDIA is releasing the latest version of Variable Rate Supersampling (VRSS), which now includes gaze-tracked foveated rendering.“When combined with the HP Reverb G2 Omnicept Edition, VRSS 2 leverages eye-tracking technology to enable dynamic foveated rendering, unlocking new adaptive VR experiences with HP Omnicept and NVIDIA advanced GPUs.”.

New Social Platform Seeks to Swell Ranks With Talk in Displaced Time

New Social Platform Seeks to Swell Ranks With Talk in Displaced Time

Ross Rubin, the principal analyst at Reticle Research, a consumer technology advisory firm in New York City, noted that a number of products are being launched and features being added to existing social networks to capitalize on the popularity of Clubhouse, an audio chat app that received $12 million from investors after being in business for about a month.

VR Mindfulness: Is Immersive Technology The Next ‘Big Thing’ in Workplace Well-Being?

VR Mindfulness: Is Immersive Technology The Next ‘Big Thing’ in Workplace Well-Being?

Virtual reality mindfulness training is an excellent example of how the unique affordances of immersive technology can be harnessed to promote employee well-being.

10 Virtual Reality Trends to Look Out for in 2021 and Beyond

10 Virtual Reality Trends to Look Out for in 2021 and Beyond

Through the advent of VR technologies, people can escape into a brand new simulated world, explore all kinds of things, and entertain themselves without ever having to leave the comfort and safety of their own homes.

Cisco, Microsoft and a Simulated Workplace Future

Cisco, Microsoft and a Simulated Workplace Future

Over time, Webex will evolve into something that will help employees perform in remote meetings, at the same time providing managers with the information they need to fine tune their teams, while holding employee privacy as a critical requirement.

Potential of Virtual Reality in Aviation and Aerospace Industry

Potential of Virtual Reality in Aviation and Aerospace Industry

With the help of virtual reality technology, engineers will not have to wait for any learning mechanisms, instead, the process of learning will become much faster, as virtual reality creates a simulated environment in which engineers will be allowed to work in virtual an aerospace and view the composite structures, to learn and manage them well.

'We did not sign up to develop weapons': Microsoft workers protest $480m HoloLens military deal

'We did not sign up to develop weapons': Microsoft workers protest $480m HoloLens military deal

Dozens of Microsoft employees have signed a letter protesting the company’s $480 million contract to supply the U.S. Army with augmented-reality headsets intended for use on the battlefield.

AI Contract Spending Set to Grow in Federal Market

AI Contract Spending Set to Grow in Federal Market

Federal civilian and defense contract spending for artificial intelligence and machine learning (AI/ML) is likely to grow to $4.3 billion in fiscal year 2023, according to a recent report from Bloomberg Government.

VR Is Dead (Again!)… No, Wait… Hang On… What About Enterprise VR?

VR Is Dead (Again!)… No, Wait… Hang On… What About Enterprise VR?

With some large enterprises using virtual reality training for health and safety, the savings by avoiding serious accidents can be huge, quickly outweighing the cost of headsets or content creation.

Think Tank Calls for US Industrial Policy to Combat China's Quest for Tech Dominance

Think Tank Calls for US Industrial Policy to Combat China's Quest for Tech Dominance

If the United States wants to out-compete China in key technology markets, Congress and the Biden Administration must act now, maintained a Washington, D.C. think tank in a report released Monday.The industrial policy outlined in the ITIF report includes a doubling of the R&D tax credit.

People affected by COVID-19 are being nicer to machines

People affected by COVID-19 are being nicer to machines

In studying human-machine interactions, the researchers noted that people impacted by COVID-19 also displayed more altruism both toward other people and to machines.

Ubuntu Core 20 Brings Better Industrial IoT Control

Ubuntu Core 20 Brings Better Industrial IoT Control

Canonical on Feb. 2 made available Ubuntu Core 20, a minimal, containerized version of Ubuntu 20.04 LTS for Internet of Things (IoT) devices and embedded systems.

Nvidia + Arm: The Challenges of Building a New Type of Tech Company

Nvidia + Arm: The Challenges of Building a New Type of Tech Company

Nvidia is in the process of working through regulatory approvals to buy Arm from SoftBank -- a technology holding company with mixed success husbanding its acquisitions.

Can Virtual Reality Help You Sleep Better at Night?

Can Virtual Reality Help You Sleep Better at Night?

Research shows that virtual reality, when used along with relaxation techniques, can encourage sleep and improve sleep quality.By studying the sleep quality of Inter-Dream users, researchers found that the immersive technology significantly reduces cognitive arousal before bed.

Facebook's upcoming AR wrist controllers will hijack your nerves

Facebook's upcoming AR wrist controllers will hijack your nerves

Camera-enabled hand tracking like what the Quest headsets are already doing will always be a little clunky, and for AR to take off as the next great leap in human-machine relations, it needs to operate with total precision, at the speed of thought, so smoothly and effortlessly that you can interact with it without breaking your stride or interrupting your conversations.

Working at the office from home – How VR is changing the workplace

Working at the office from home – How VR is changing the workplace

The Tyto Labs team created a virtual meeting area in Spatial, a VR meeting room solution on the Quest 2 platform.Tyto Labs is constantly on the hunt for technology that can help us improve and grow as an agency in any way possible.

Defining a Tech Cycle and Where Augmented Reality and Virtual Reality Stand

Defining a Tech Cycle and Where Augmented Reality and Virtual Reality Stand

A tech cycle is usually a 30-35 year-long period that begins with the early commercialization of a group of technologies and ends with the mass adoption and daily use of the technologies by consumers, businesses and organizations.

Predicting motion sickness severity from virtual reality

Predicting motion sickness severity from virtual reality

They found that a person's ability to detect visual cues predicted the severity of motion sickness symptoms.It was clear that the greater an individual's sensitivity to motion parallax cues, the more severe the motion sickness symptoms," said Rokers.

Inside Facebook Reality Labs: The Next Era of Human-Computer Interaction

Inside Facebook Reality Labs: The Next Era of Human-Computer Interaction

This is about building an interface that can adapt to you, and it will require building powerful AI models that can make deep inferences about what information you might need or things you might want to do in various contexts, based on an understanding of you and your surroundings, and that can present you with the right set of choices.

Kuo: Apple to Launch Mixed Reality Headset in Mid 2022 and Augmented Reality Glasses by 2025

Kuo: Apple to Launch Mixed Reality Headset in Mid 2022 and Augmented Reality Glasses by 2025

Kuo said the glasses will provide an "optical see-through AR experience," and will be positioned as more of a "mobile" product than the mixed reality headset.

Commission Issues Blueprint to Boost AI Prowess in US

Commission Issues Blueprint to Boost AI Prowess in US

Two years in the making, the report by the National Security Commission on Artificial Intelligence made a number of recommendations to make the United States a leader in the AI age.

Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

Although virtual reality technology is not that new, it is being used in education since relatively recently.There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment.5 Reasons to Use Virtual Reality in Education Today.

Could Nvidia CloudXR Be the Future of VR?

Could Nvidia CloudXR Be the Future of VR?

Nvidia CloudXR promises to beam high-end extended reality visuals directly into your headset from across the internet.CloudXR also relies on some very clever virtualization technology, which lets VR applications running in the cloud make maximum use of the hardware resources that are available.

Motion Sickness is Still a Problem in VR, but Valve and OpenBCI are Working on It

Motion Sickness is Still a Problem in VR, but Valve and OpenBCI are Working on It

In an interview with a New Zealand outlet, Gabe Newell recently spoke about how Valve and OpenBCI, a brain-computer interface research organization, were working towards finding a solution to motion sickness, as well as new ways to make VR even more immersive.

It's Time to Consider 3D Printed Homes

It's Time to Consider 3D Printed Homes

Last week I was on a panel discussing how 3D printed home building could help emerging countries more rapidly deal with homeless issues, reduce the discrepancies between the poor and rich, and create a more sustainable future.Let's talk about 3D printed homes, and we'll close with my product of the week, the ARM-based HP Elite Folio.

How Biometric Authentication Methods Will Revamp the Commerce Experience

How Biometric Authentication Methods Will Revamp the Commerce Experience

Instead, consumers will use unique motion sensors in smartphone devices to passively authenticate people using their walking behavior and other contextual biometric signals."The biggest challenge developers face with these new capabilities is letting people know about them," Whaley said.

Virtual Reality for good: UK uses VR for their largest environmental project

Virtual Reality for good: UK uses VR for their largest environmental project

Serious Labs and Align JV have partnered to provide training through a new VR simulator that allows workers who are currently operating from their homes the chance to develop the skills and knowledge necessary to operate mobile elevator work platforms in a safe environment.

The New Era of Cashless, Invisible Payments

The New Era of Cashless, Invisible Payments

A big part of the consumer adoption process for these new payment methods are shoppers' familiarity with biometric fingerprint technology, according to Graziani.

Canon Releases Details of Their Stunning New Mixed Reality Headset

Canon Releases Details of Their Stunning New Mixed Reality Headset

Canon, the famed camera company, has just released a video showing off a headset named the MREAL S1.Like me, you might be surprised to hear that Canon is releasing a headset at all.

Consumers Becoming More Tolerant of Chatbots for Certain Tasks

Consumers Becoming More Tolerant of Chatbots for Certain Tasks

Researchers see consumers' comfort levels with a variety of chatbot technologies softening towards customer service, scheduling, banking, and therapy.As foundational technologies improve and older consumers who prefer living representatives are replaced by younger people who are accustomed to interacting with virtual agents, chatbots will become common across businesses and industries," said King.