“In 2020, Sony will release PlayStation 5 and a new version of the PlayStation VR headset (PSVR), which will further expand the high-end VR user base – the group intends to support this device with its current software package,” Immersive wrote in a financial report, TechBriefly says.
On December 26, 2019, Sony Interactive Entertainment filed a patent for “GESTURE-BASED USER INTERFACE FOR AR AND VR WITH GAZE TRIGGER.” The patent reveals the company’s efforts to create a user-interface for VR/AR gaming devices as well as other consumer electronics.
A new patent filed by Sony Interactive Entertainment provides new information about PlayStation VR 2.The patent hinds to a wireless information transfer between the device and the recipient.The design on the patent offers the possibility of a wireless VR device.
Sony’s new HMD comes with a number of design changes and the patent hints as a possible wireless signal which means no wired connection required with PlayStation 5 or PC.The HMD uses ultrasound transducers to detect the position of the user’s eyes.
When it comes to the most-searched-for headsets, there’s been three clear leaders during the 2016, ’17, and ’18 holiday shopping seasons: PlayStation VR, Oculus Rift, and HTC Vive.
Earlier this week, Spencer said in an interview with Stevivor that “nobody’s asking for VR” on Microsoft’s consoles, and has followed that up on Twitter by saying that even after playing the highly-anticipated-yet-unreleased VR title Half-Life: Alyx he’s still not convinced.
Don't Miss: The top 10 early Black Friday deals on Amazon todayThe same site that uncovered a Sony patent showing what looked like the next-gen PlayStation 5 console, and which turned out to be the actual design of the PS5 dev kit sent to studios, found new Sony documentation that shows a game cartridge.
Sony patents also point to a wireless HMD, which would make for a pretty compelling living room setup and open up room-scale play in a way that current PSVR titles can’t match.
We actually created 360-degree storyboards which helped us place the player in the space and in the headset, and we were able to test things like composition, lighting and colour all in VR,” said Anthony Filice, Art Director at Sony’s London Studio.
"Sony could decide to hold its own event, separate from the next E3, to officially announce its next game system," said Marjorie Costello, editor of Consumer Electronics Online News.
UK Charts: Blood & Truth is the first VR game to claim No.1 In a tight boxed chart, the PlayStation VR critical hit storms to the top.
The typical virtual reality (VR) headset owner spends only about 6 hours a month using their device, according to a new IDC Report. The market research company queried a total of 1,643 users of that high-end VR headsets, including PC-based headsets like Oculus Rift and HTC Vive as well as PlayStation VR.
Additional IDC research suggests that hardware bundle pricing, headset design, and ease of use are all major factors of importance in growing the VR market.
PSVR swiftly became the bestselling premium VR headset, generating a much larger potential audience for VR developers. At times though, PSVR can feel like the anomaly, and even among PlayStation communities there was general anger that Sony’s first State of Play stream chose to focus on VR titles.
Thanks to Microsoft pulling off a major coup, making the Xbox One backwards compatible with hundreds of popular Xbox Original and Xbox 360 titles, there’s been a lot of pressure on Sony to give gamers a way to play all their favourite old games on the newest box.
Although Sony has just released some official details, there’s a lot more information on this post, including PSVR2, and we could have an idea of what we can get our hands on early next year.
Therein, Mark Cerny, who has worked as the lead system architect on both PS4 and the next-gen PlayStation console, said that the upcoming system would feature a more powerful CPU and GPU, advanced audio processing, and radically faster mass storage.
Sony has just confirmed that its current PSVR headset will be compatible with the next PlayStation console. As for if the current PSVR will play new VR games exclusive to the console, Cerny didn’t say.
While it should come as no surprise that Sony has been busy filing patents for ways to use their VR technology, some of it is actually quite interesting, such as several that describe virtual live eSports competition viewing via special audience seats at the live venue.
Sony has patented what looks like a pair of prescription glasses for use with VR headsets like PSVR. Or perhaps it’s simply that using these glasses disrupts an eye-tracking sensor already embedded in the next version of PSVR.
The presentation was overwhelmingly focused on upcoming VR titles, including Iron Man VR, Blood & Truth, Five Nights at Freddy’s VR: Help Wanted, along with VR modes for games like Concrete Genie and No Man’s Sky. A lot of that upcoming PSVR docket is exclusive to the console, too: so if you want to pretend to be a Guy Ritchie-esque spy, fly around like Iron Man, or create your own worlds in Dreams, you’ll need Sony’s console.
Sony has sold a bundle of these headsets, recently touting 4.2 million units in the hands of PS4 owners. Only time will tell if Sony will pull this off or if it’s just wishful thinking for the next generation of console VR.
But above all VR headset makers, Sony has been clever with marketing and packaging its PlayStation VR system, releasing bundles with new software regularly in order to stoke interest and refresh retail point-of-purchase displays.
I think we’ll see some other notable entries in this category this year, but they may wind up being sold largely in the Chinese and Southeast Asian markets, or being pitched as “enterprise standalone headsets,” like HTC’s upcoming Vive Focus Plus .
Sony has released a software update (version 4.50, codenamed Sasuke) for PlayStation 4 (PS4) that brings many new features to the device, including the long-awaited support for external hard drives.
The Children's Hospital at Westmead, Sydney; the Garvan Institute of Medial Research; and a joint project between researchers at Liverpool Hospital and The MARCS Institute at Western Sydney University were named as the recipients of grants today, which are backed by the Sony Foundation Australia, the charity arm of the Sony group of companies, and Australian cancer charity, Tour de Cure .