If you’re a current PSVR owner, the good news is that your PSVR hardware and software is compatible with the new PlayStation 5 console.Instead, every PSVR owner is entitled to a free adapter directly from Sony.
Sony PlayStation CEO Jim Ryan says virtual reality won’t be a meaningful part of interactive entertainment in the near future.The statement suggests that an update to Sony’s PlayStation VR headset is years away.
The report has since been corroborated by display industry analyst Ross Young, who said multiple sources have informed him that Apple is indeed planning to use Sony's microdisplay technology for its head-mounted accessory.
Sony recently unveiled Spatial Reality Display, a 15.6-inch 4K panel that includes both eye-tracking and embedded lenticular lens array so users can view 3D content with the naked eye.
A recent financial report from Sony adds: “Through introducing new technologies in speed, haptics and sound, we can further improve on the exclusive experience available on the PS4, and aim to make the PS5 a truly next-generation console by providing game experiences that were not possible before.
Facebook's Oculus, the global leading provider of virtual reality headsets by market share, is eyeing growth of at least 50% from a year ago for its latest version of head-mounted VR devices, pushing production to 2 million units, sources said.
I think Xbox wants to make sure they compete with Sony’s well-respected PS5 exclusives in the traditional gaming space before they commit to VR.Son’y seems to be pretty far ahead of Microsoft in general in regards to VR.
“In 2020, Sony will release PlayStation 5 and a new version of the PlayStation VR headset (PSVR), which will further expand the high-end VR user base – the group intends to support this device with its current software package,” Immersive wrote in a financial report, TechBriefly says.
On December 26, 2019, Sony Interactive Entertainment filed a patent for “GESTURE-BASED USER INTERFACE FOR AR AND VR WITH GAZE TRIGGER.” The patent reveals the company’s efforts to create a user-interface for VR/AR gaming devices as well as other consumer electronics.
A new patent filed by Sony Interactive Entertainment provides new information about PlayStation VR 2.The patent hinds to a wireless information transfer between the device and the recipient.The design on the patent offers the possibility of a wireless VR device.
Sony’s new HMD comes with a number of design changes and the patent hints as a possible wireless signal which means no wired connection required with PlayStation 5 or PC.The HMD uses ultrasound transducers to detect the position of the user’s eyes.
When it comes to the most-searched-for headsets, there’s been three clear leaders during the 2016, ’17, and ’18 holiday shopping seasons: PlayStation VR, Oculus Rift, and HTC Vive.
Earlier this week, Spencer said in an interview with Stevivor that “nobody’s asking for VR” on Microsoft’s consoles, and has followed that up on Twitter by saying that even after playing the highly-anticipated-yet-unreleased VR title Half-Life: Alyx he’s still not convinced.
Don't Miss: The top 10 early Black Friday deals on Amazon todayThe same site that uncovered a Sony patent showing what looked like the next-gen PlayStation 5 console, and which turned out to be the actual design of the PS5 dev kit sent to studios, found new Sony documentation that shows a game cartridge.
Sony patents also point to a wireless HMD, which would make for a pretty compelling living room setup and open up room-scale play in a way that current PSVR titles can’t match.
We actually created 360-degree storyboards which helped us place the player in the space and in the headset, and we were able to test things like composition, lighting and colour all in VR,” said Anthony Filice, Art Director at Sony’s London Studio.
UK Charts: Blood & Truth is the first VR game to claim No.1 In a tight boxed chart, the PlayStation VR critical hit storms to the top.
More specifically, under the memorandum signed by the two companies, Microsoft and Sony will explore joint development of future cloud solutions in Microsoft Azure to support their respective game and content-streaming services.
The typical virtual reality (VR) headset owner spends only about 6 hours a month using their device, according to a new IDC Report. The market research company queried a total of 1,643 users of that high-end VR headsets, including PC-based headsets like Oculus Rift and HTC Vive as well as PlayStation VR.
Additional IDC research suggests that hardware bundle pricing, headset design, and ease of use are all major factors of importance in growing the VR market.
PSVR swiftly became the bestselling premium VR headset, generating a much larger potential audience for VR developers. At times though, PSVR can feel like the anomaly, and even among PlayStation communities there was general anger that Sony’s first State of Play stream chose to focus on VR titles.
Thanks to Microsoft pulling off a major coup, making the Xbox One backwards compatible with hundreds of popular Xbox Original and Xbox 360 titles, there’s been a lot of pressure on Sony to give gamers a way to play all their favourite old games on the newest box.
Although Sony has just released some official details, there’s a lot more information on this post, including PSVR2, and we could have an idea of what we can get our hands on early next year.
In an era where PS4 has a significant install base lead already, and with PSVR further sharpening the system’s competitive edge, pressure is mounting for Microsoft to figure out its Xbox VR strategy.
Therein, Mark Cerny, who has worked as the lead system architect on both PS4 and the next-gen PlayStation console, said that the upcoming system would feature a more powerful CPU and GPU, advanced audio processing, and radically faster mass storage.
Sony has just confirmed that its current PSVR headset will be compatible with the next PlayStation console. As for if the current PSVR will play new VR games exclusive to the console, Cerny didn’t say.
Also, just like Lacey says in regards to virtual reality leveling the playing field, there already has been a tremendous variety in the types of players in regards to age, physical ability, size, etc.
While it should come as no surprise that Sony has been busy filing patents for ways to use their VR technology, some of it is actually quite interesting, such as several that describe virtual live eSports competition viewing via special audience seats at the live venue.