"AR can be a valuable tool and assist people to maintain a social distance, not only in the workplace but in any location, including airports, shopping malls and other public places," Eleftheria Kouri, a research analyst for ABI Research, a technology advisory company based in Oyster Bay, N.Y. told the E-Commerce Times.
The survey, put together by VR Heaven and which polled almost 300 respondents, found that more than half (57.8%) said they experienced motion sickness in VR at some time.
Today, Facebook researchers revealed a new technique for upsampling real-time-rendered 3D content, using machine learning to instantly transform low-resolution, computationally easier imagery into a very close approximation of much higher-resolution reference materials.
In a new research paper entitled "Holographic Optics for Thin and Lightweight Virtual Reality," Facebook Reality Labs researchers Andrew Maimone and Junren Wang have proposed a VR headset design that replaces the refractive lens with holographic optics and polarization-based optical folding.
In this work, “Holographic Optics for Thin and Lightweight Virtual Reality,” researchers Andrew Maimone and Junren Wang propose a new class of near-eye displays, which combine the power of holographic optics and polarization-based optical folding — an approach that could be used to develop future sunglasses-like VR hardware.
Nintendo also seems to be uncomfortable with the dominant business model in the market, which allows players to download and start playing a game for free, then entices them to spend money on the software through in-app purchases.
Moreover, patients will be able to have the therapy at home, as the new technology is more affordable and easier to use than standard eye trackers.And this grant will help the RIT research team to develop an eye tracker system that patients can use themselves.
New research shows the ability to record, reconstruct, compress, and deliver high-quality immersive light field videos, lightweight enough to be streamed over regular Wi-Fi."We're making this technology practical, bringing us closer to delivering a truly immersive experience to more consumer devices," said Michael Broxton, Google research scientist.
As the game's first-person protagonist, you are invited to "discover a wholly explorable magical galaxy," all without ever leaving the comfort of your "very own observatory-planet with complete scientific equipment, research journal, photographic set and...The Telescope."
The research team, led by Professor Sungho Jo from the School of Computing, collaborated with Professor Seunghwan Ko from Seoul National University to design this new measuring system that extracts signals corresponding to multiple finger motions by generating cracks in metal nanoparticle films using laser technology.
Motion capture technology is widely used in the entertainment industry, where actors wear a suit dotted with white markers which are then precisely tracked in 3D space by multiple cameras taking images from different angles.
Two separate teams of academic researchers on Wednesday published papers describing flaws in Intel's Software Guard Extensions (SGX)."Even recent Intel CPUs -- including those used by public cloud providers to support SGX enclaves -- are vulnerable to these attacks," the researchers wrote.
Users, developers and Apple itself will benefit from the company's move away from Intel chips in favor of designing its own processors, maintained Linn Huang, research vice president for devices and displays at IDC, a market research company in Framingham, Massachusetts.
SwissCovid uses the Decentralized Privacy-Preserving Proximity Tracing (DP3T) protocol to minimize the collection and sharing of information.The UK has taken a centralized approach, while SwissCovid is decentralized, storing personal data it collects only on users' phones.
VR is having a moment right now, as people look for new experiences due to the isolation wrought by the pandemic over the past few months, observed Ross Rubin, principal analyst at Reticle Research, a consumer technology advisory firm in New York City.
Recently, a South Korean research team developed moldable nanomaterials and a printing technology using metamaterials, allowing the commercialization of inexpensive and thin VR and AR devices.Professor Rho, who led the research, stated, "This one-step printing technology of nanomaterials allows the fabrication of metamaterials over 100 times faster than the conventional electron beam lithography."
Most smart devices depend on a smartphone, at least for initial setup, said Julie Ask, principal analyst at Forrester Research, a market research company headquartered in Cambridge, Massachusetts.
In a new study published on May 7 in the Journal of Computational Science, the Duke researchers report on their initial foray into creating a user interface for their blood flow simulation tool called HARVEY.
Yet new research from Carnegie Mellon University (CMU) has aimed to unlock the challenge of simulating touch in VR.“By locking the strings when the user’s hand is near a virtual wall, for instance, the device simulates the sense of touching the wall,” the university explained.
By helping users measure and track their blood pressure, the Health Monitor app supports more informed decision making that can lead to healthier lives, Samsung said.The watch measures blood pressure through pulse wave analysis, which is tracked with the device's Heart Rate Monitoring sensors, Samsung said.
"Gameplay streaming has seen a significant worldwide surge in viewers and hours spent on all platforms since the COVID-19 pandemic hit," said Lewis Ward, research director for gaming at IDC, a market research firm in Framingham, Massachusetts.
We are also researching on AR headsets, and we have some early results that say that adult entertainment movies watched on Magic Leap , thanks to its photonic-wafer-lightfield-nunchucks optical system, have a so strong realism that some brains have started melting in front of us “.
"For disease prevention, robot-controlled noncontact ultraviolet (UV) surface disinfection has already been used because COVID-19 spreads not only from person to person via close contact respiratory droplet transfer but also via contaminated surfaces," the researchers write.
"This is the first program that allows researchers to set up a virtual human cell and change chemical reactions and geometries to observe cellular processes in real time," said Zhaleh Ghaemi, a research scientist at the University of Illinois at Urbana-Champaign and lead author of the study.
CCS Insight argued in a December research report that the market for extended reality products, comprising VR and AR devices, will see an increase of 21% in 2019 to just over 10m devices.
VR 360 is a news, analysis and opinion site devoted to virtual reality technology, promoting thought leadership from leading brands and platforms and collaborating with industry bloggers to deliver insight, reviews and strategy for all aspects of the ecosystem, from developers to CIOs. The value of the augmented reality (AR) market is set to break $100 billion by 2024, according to ABI Research, as emerging interaction methods for AR smart glasses maximise and optimise user experience.
Most people design an aspirational, buffed-up version of themselves, but new research from the University of Bath suggests you should temper your vanity when the game is for fitness, as your performance improves when they compete against an avatar that more closely matches your authentic self.