We want to make our game available in early access so that players can test the mechanics currently implemented in the game and submit their comments and observations on the way they work and any changes they like to see in the final product.
Earlier this month, Facebook revealed and opened pre-orders for the long-anticipated Oculus Quest 2.Fans all around the world are now told to expect delays because of the pre-order backlog.Customers in the United States are also delayed, with an estimated shipping date of the 3rd of November.
From enchanting galaxies to archeological mysteries and arcade classics, five new titles are entering the Infinity library this September – but that’s not all!In addition to these new additions to Viveport Infinity, Viveport will be partnering with the Venice Film Festival this month to host some of the best VR experiences from this year’s selection.
Although the percentage of VR users in July (1.93%) was ever so slightly higher than the April Alyx peak (1.92%), from a raw number standpoint we estimate that April still held the edge with 2.7 million headsets that month.
The release of Half-Life: Alyx (2020) on Steam in late March brought along with it nearly one million additional monthly-connected VR headsets, a record gain in SteamVR users.
The launch of Half-Life: Alyx saw nearly 1 million additional monthly-connected headsets over the prior month, a leap that nearly tripled the previous largest monthly gain.The launch of Half-Life: Alyx brought the single largest leap ever in monthly-connected headsets on Steam.
Now the company says it’s revamping the way it collects data to more accurately count VR headsets in use on Steam.Valve tells Road to VR that it’s revamping the way it collects data about VR headsets used on Steam, which should increase the accuracy of the figures in the Survey.
Posts also detailed upcoming updates to the Quest platform, new resources for VR developers, and changes to the way that Oculus manages IAPs and DLC for VR games.
In a prior driver release earlier this month, Nvidia added the VRSS option to the ‘Global’ tab in the Nvidia Control Panel, which means users can set the option to activate automatically when playing a supported game instead of manually enabling the option for each game.
and so long yeah okay my sources nothing to be scared I have a pistol at two deep is only a paper, but this thing can shoot and kill you.this was a cheese easy way this month Oh, my God really doing what the fuck is going on.
If you think about it, it was Azure, Microsoft's Cloud effort, that put the company back on the technology map and founded its valuation increase so it could challenge Amazon, Apple and Google for the most valuable company title.
Back in September of 2019, we saw a current all-time high percentage of 1.09% Steam users having a VR headset.Over a tenth of a percentage is the highest month-to-month growth any VR headset has ever seen on the Steam Store in the era of hardware reports.
To demystify the data, Road to VR has created a model based on the historical data, along with official data points directly from Valve and Steam, which corrects for Steam’s changing population to estimate the actual count—not the percent—of users on Steam with connected VR headsets.
Promising “single-digit millisecond latencies” to end-users, Amazon is engaging with major mobile carriers deploying 5G networks to locate AWS resources at the ‘edge’ of these networks to facilitate low latency for applications like cloud-rendered AR and VR content.
The year-long subscription comes with the same 20% price reduction at $71,99, giving you everything on their websites for just $6/month.There are some websites that had huge offers on the monthly price for Black Friday and they switched to being more generous with the yearly membership for the Holidays.
Last month, head of Microsoft Flight Simulator Jörg Neumann said that VR hadn't originally been part of the plan, but the reaction to the E3 reveal and the assumption that it would support VR straight away made Asobo Studio and Microsoft reconsider things.Microsoft Flight Simulator's first alpha started on October 24, with another one planned for this month.
No Man's Sky has come a long way since its initially disappointing release, now with true multiplayer, base building, and so much more to make the experience pretty damn close to what we all thought we were getting back in 2016.
With help from our friends at VR/AR intelligence firm Greenlight Insights, we’ve created a model based on the historical data, along with official data points directly from Valve and Steam, which corrects for Steam’s changing population to estimate the actual count—not the percent—of users on Steam with connected VR headsets.
To that tune, the company is giving away two free months of Viveport Infinity, its Netflix-style unlimited subscription service, to anyone with a Rift, Rift S, or Index. Update (June 3rd, 2019) : Starting today, HTC is giving away two free months of Viveport to anyone who owns a Rift or Rift S headset.
The experience, called Beyond the Wall, is said to transport users to the northern border of The Seven Kingdoms to fight and defend ‘The Wall’, the megalithic structure separating the South from the untamed North—a place that plays host to the mysterious rise of an army of undead wights under the behest of the ‘White Walkers’.
The typical virtual reality (VR) headset owner spends only about 6 hours a month using their device, according to a new IDC Report. The market research company queried a total of 1,643 users of that high-end VR headsets, including PC-based headsets like Oculus Rift and HTC Vive as well as PlayStation VR.
On the day of the event, open up Sansar and navigate to the Atlas (look for the Go button on the left-hand-side menu, click it, then select “Find Places to Go”). At the What’s Happing in Sansar page, click on the item A Crash Course in Star Trek to join the live event.
Furthermore, with the entrance of Viveport Infinity last month, the platform expanded its previously limited download model to allow all subscribers unlimited downloads of any app in the program—billed at either $13 monthly, or $99 annually.