NVIDIA is releasing the latest version of Variable Rate Supersampling (VRSS), which now includes gaze-tracked foveated rendering.“When combined with the HP Reverb G2 Omnicept Edition, VRSS 2 leverages eye-tracking technology to enable dynamic foveated rendering, unlocking new adaptive VR experiences with HP Omnicept and NVIDIA advanced GPUs.”.
In this communication, Pico Interactive highlights some of the specifications of its future standalone headset: Qualcomm XR2 chipset 90 Hz Curved Display Wi-Fi 6 3 Physical IPD adjustments Optical Positional tracking, with 4 tracking cameras Optical Tracked Controllers, with 32 tracking points All-PU materials fabrication, for easier sanitization The headset is going to be launched on the Chinese market as a consumer device on May, 10th.
Please, Don’t Touch Anything is a cryptic, brain-racking button-pushing puzzle game.Also present is an ominous red button with the simple instruction to not touch anything!.Push the red button once or press it many times.
Supported features: monoscopic and stereoscopic tours, hotspot navigation, image and video overlays, surround sound and 360 panorama videos.As extra feature, you can easily add falling leaves, snow or rain to your panoramas for an even more immersive experience!.
"Our system is designed to give blind people a form of artificial vision by using electrodes to stimulate their retinal cells," says Ghezzi.More specifically, the engineers developed a virtual reality program that can simulate what patients would see with the implants.
Spotted this morning, it seems Valve has issued an official patent for a wireless version of the Valve Index VR headset.Still, the Index is one of the comfiest fits around, so you can bet Valve will think to refining the headset's ergonomics if such a design ever makes it to market.
If you’re looking for a cheap way to get into the business of making virtual tours, the SC2 is a great choice, but it’s not a very good 360-degree video solution.
The view that is shown in the above clip is not the transparent lens of a headset like Microsoft’s HoloLens 2, rather it is the cameras view that has been altered by software to be viewable in VR.
When objects are close enough that each eye has to turn towards each other, the large difference in images offers an excellent binocular cue.The bottom line is that even if you only have one eye, you’ll still get all of the same monocular cues you’d get in real life.
At the top end, where OLEDs and upcoming microLED displays live, resolutions and image reproduction are reaching the point where the human eye can’t detect the limits of the technology.
Researchers from Facebook Reality Labs and the University of Arizona published new work exploring the use of high-speed mechanical display shifting to reduce the so-called screen-door-effect (SDE) of immersive displays.
However, many ors mentioned social apps such as VRChat as a way to meet potential love interests.VRChat avatars (Image credit: Facebook/Oculus)Feeling ignored and marginalized after spending a few days on VRChat, I moved my mission to Rec Room, another VR social app.
(Image credit: Tom's Hardware)The Reverb G2's head strap borrows design elements from the original Reverb, but much of the design comes from Valve's Index headset.(Image credit: Tom's Hardware)As with the first Reverb model, the new headset features three Velcro straps to help keep things snug.
Image credit: Microsoft The update comes thanks to Microsoft’s work with HP and Valve, improving Chromatic Aberration, light leakage and god rays for the Reverb G2 and some existing WMR VR headsets – the Samsung Odyssey+ and the original HP Reverb G1.
The LBE VR industry has been following guidelines since we first deployed VR headsets in public entertainment back in the ’90s , but the reality for the post-COVID outbreak market has been magnified as all cleaning and hygiene are in the public space.
The software, called vLUME, was created by scientists at the University of Cambridge and 3D image analysis software company Lume VR Ltd. It allows super-resolution microscopy data to be visualised and analysed in virtual reality, and can be used to study everything from individual proteins to entire cells.
The tool allows data set creators and users to correct issues of underrepresentation or stereotypical portrayals before image collections are used to train computer vision models.
In a statement, Xbox chief Phil Spencer said the two firms "shared similar visions for the opportunities for creators and their games to reach more players in more ways".Pete Hynes, senior vice president at Bethesda Softworks, said the deal offered "access to resources that will make us a better publisher and developer".
Today on Upload VR I’ve seen that the box of the device has already been leaked , so I think we can expect a launch of the preorders starting from tomorrow and a release before the holidays, when Facebook plans to sell a lot of devices.
The problem arises when you have a smaller head, as the pimax is quite big and the strap is attached to the sides of the headset.
With a long and successful history of developing photogrammetric and mapping solutions, Cardinal Systems continues to provide the most powerful, pragmatic mapping tools available today..VrOne® is a powerful photogrammetric vector collection and editing system with Digital Terrain Modeling and image display capability.
In a new research paper entitled "Holographic Optics for Thin and Lightweight Virtual Reality," Facebook Reality Labs researchers Andrew Maimone and Junren Wang have proposed a VR headset design that replaces the refractive lens with holographic optics and polarization-based optical folding.
In this work, “Holographic Optics for Thin and Lightweight Virtual Reality,” researchers Andrew Maimone and Junren Wang propose a new class of near-eye displays, which combine the power of holographic optics and polarization-based optical folding — an approach that could be used to develop future sunglasses-like VR hardware.
First reported by Wccftech, earlier this morning a user by the name of u/Server16ark released a photo that was supposedly taken at a Chinese press event for CD Projekt Red’s highly-anticipated action-adventure RPG Cyberpunk 2077.
Additionally, the links below the thumbnail allow you to explore the intermediate scene representations used in our light field video processing pipeline.Please see our video for full resolution results.