VIVE’s Amy Peck on VR in Enterprise

VIVE’s Amy Peck on VR in Enterprise

Peck’s presentation “What’s the Opportunity for VR in Enterprise?” included a number of use-cases in industry that use XR products and services in their workflows.There was a lot more in Peck’s talk, mainly showcasing how major companies use XR products and services in their workflows.

VR Technology and Hand Tracking in VIVE’s Second Developer Talk

VR Technology and Hand Tracking in VIVE’s Second Developer Talk

Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware.“ Hopefully, we’ll have SDK that can handle both controllers and hand-tracking,” said Laverde.

VIVE Announces Live VR News Streams Instead of GDC Panels

VIVE Announces Live VR News Streams Instead of GDC Panels

On Tuesday, a post went live on the VIVE blog detailing what their digital GDC alternative offerings will look like.

An Important Update on GDC

An Important Update on GDC

We’re committed to building the future of immersive gaming alongside the VR developer community.And we’re committed to building the future of gaming alongside our growing developer community.

Researchers Find 40% Success Rate in VR Pain Treatment

Researchers Find 40% Success Rate in VR Pain Treatment

The ultimate goal of the Mount Sinai research team is to develop ways to completely subvert a need for chemical substance-based treatments in chronic pain patients.

My First Impressions of The Next Generation Virtual Reality Hardware Showcased at GDC 2019

My First Impressions of The Next Generation Virtual Reality Hardware Showcased at GDC 2019

While at the Games Developer Conference (GDC) in San Francisco, I got a first-hand look at the next-generation of virtual reality hardware. Oculus Quest is the first all-in-one gaming system built for virtual reality. The Quest controllers are more ergonomic than Vive Focus Plus, though.

Valve Teases ‘Index’ VR Headset For May

Valve Teases ‘Index’ VR Headset For May

At the time, sources told us that this was indeed Valve’s very own SteamVR headset. We also heard that it would have wider field of view with resolution around the same as the HTC Vive Pro. Last week at GDC Valve told us that it did have VR updates to share “soon “.

GDC 2019: Dead and Buried 2 Feels A Lot Like Quake In VR

GDC 2019: Dead and Buried 2 Feels A Lot Like Quake In VR

I tried out the demo for Dead and Buried 2 on an Oculus Quest using two of the new-style Touch controllers. Tagged with: Dead and Buried 2 , GDC , Oculus Quest.

AR and VR Technology at GDC 2019

AR and VR Technology at GDC 2019

Immediately following that session was another event, “Mental Models and Systems for Spatial Computing.” This discussion, featuring Unity Director of XR Research, Timoni West, focused on the difficulties of developing spatially aware applications.

Oculus is Considering an Over-ear Headphone Accessory for Rift S

Oculus is Considering an Over-ear Headphone Accessory for Rift S

Facebook’s head of VR product Nate Mitchell told Road to VR at the headset’s special GDC unveiling that the company was currently exploring the possibility of producing an aftermarket audio solution, something we suppose might work similarly to PSVR’s clip-on Mantis headphones from Bionik.

GDC 2019 Hands-On: Oculus Quest Feels Like A Turning Point For VR

GDC 2019 Hands-On: Oculus Quest Feels Like A Turning Point For VR

A topic I’ve seen come up a lot is the assumption that three external Rift camera sensors will be able to do a better job tracking your controllers than the inside-out tracking system of Quest.

Adam Orth On Quest, Standalone VR: 'Everyone's Going To Have Them'

Adam Orth On Quest, Standalone VR: 'Everyone's Going To Have Them'

Former Firewall: Zero Hour developer Adam Orth thinks that standalone headsets like Oculus Quest could mark a turning point for the VR industry.

Oculus at VRDC/GDC 2019: See You There!

Oculus at VRDC/GDC 2019: See You There!

Office Hours Sign Up Now Available Date: Monday, 3/18/10 + Tuesday, 3/19/19 Time: 10:00AM - 5:00PM (excluding 12:00PM - 1:00PM) Location: Moscone South, Room 212 Oculus + MeetToMatch - Connection Lounge While it is relatively easy to meet people at a conference the size of GDC, it's not always as simple to meet the right developer/publisher/designer that you're hoping to collaborate with in the future (and hallways aren't always ideal for a serious conversation).

Valve To Show ‘New Features And Updates’ For Steam And More At GDC

Valve To Show ‘New Features And Updates’ For Steam And More At GDC

Today a representative from Valve reached out to us about a talk the company is hosting at GDC to go over “new features and updates” regarding the Steam platform, multi-platform networking API, market analysis, and more.

Will the Oculus Quest be much more powerful than the Oculus Go?

Will the Oculus Quest be much more powerful than the Oculus Go?

The games available on Oculus Go will be able to be ported to the Quest without any problem of loss of performance, despite the additional complexity brought by the tracking of six-degree movements.

Tactical Haptics to Bring ‘Production-Ready’ Haptic VR Controllers to GDC 2019

Tactical Haptics to Bring ‘Production-Ready’ Haptic VR Controllers to GDC 2019

The new controller design is said to also offer similar reconfigurable magnetic sockets to the prototype we saw at last year’s CES, although this will come as a modular add-on in addition to modular third-party tracking attachments for Oculus Touch, Windows VR controllers, Vive Tracker, and OptiTrak.

Why GDC 2019 Could Be VR’s Most Important In Three Years

Why GDC 2019 Could Be VR’s Most Important In Three Years

We’ve got our fingers crossed that Oculus has more news in store for us at GDC, even with Quest on the way. Tagged with: GDC, htc, oculus, Oculus Quest, oculus rift s, SteamVR, valve, Vive Cosmos

Oculus To Host Pre-GDC Event Featuring Unannounced Quest Demos

Oculus To Host Pre-GDC Event Featuring Unannounced Quest Demos

Yesterday, Oculus reached out to UploadVR with details about a pre-GDC press-only demo event in which they will feature a number of new Rift and Oculus Quest demos.

Oculus To Reveal Zelda-Esque VR Game From Left 4 Dead Dev At GDC

Oculus To Reveal Zelda-Esque VR Game From Left 4 Dead Dev At GDC

Left4Dead developer Turtle Rock Studios has yet another Oculus Rift game in development. “I’ve been getting some time in with the games we’re bringing to GDC and PAX East, like the latest from Turtle Rock Studios,” Mitchell wrote.

Why I’m Excited for VR in 2019

Why I’m Excited for VR in 2019

With new Oculus Quest demos and some surprises in store, it feels like a good time to take a step back and reflect on where we’ve been and what’s next.

Get Valve's perspective on the future of brain-computer interfaces at GDC 2019

Get Valve's perspective on the future of brain-computer interfaces at GDC 2019

As part of the GDC 2019 Vision Track, a series of high-profile talks exploring the future of the game industry, Valve principal experimental psychologist Mike Ambinder will present "Brain-Computer Interfaces: One Possible Future for How We Play." While a speculative technology at the present time, advances in Brain-Computer Interface (BCI) research are beginning to shed light on how players may interact with games in the future.

GDC 2019 Survey: 33% Of VR Devs Working On Vive, 21% On Quest

GDC 2019 Survey: 33% Of VR Devs Working On Vive, 21% On Quest

One other key question in the survey, which allows for multiple answers, asks “ Which VR/AR device(s)/platform(s) most interest you as a developer right now?” Valve/HTC also leads in that category, with 36 percent, though Quest still made a strong showing with 22 percent of respondents picking the headset.

Virtual reality's moment looks to be over in gaming, at least for now

Virtual reality's moment looks to be over in gaming, at least for now

Close to half of the developers surveyed — 41 percent — think mobile platforms will be the dominant ones for "immersive reality" experiences in five years.