Peck’s presentation “What’s the Opportunity for VR in Enterprise?” included a number of use-cases in industry that use XR products and services in their workflows.There was a lot more in Peck’s talk, mainly showcasing how major companies use XR products and services in their workflows.
Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware.“ Hopefully, we’ll have SDK that can handle both controllers and hand-tracking,” said Laverde.
We’re committed to building the future of immersive gaming alongside the VR developer community.And we’re committed to building the future of gaming alongside our growing developer community.
The ultimate goal of the Mount Sinai research team is to develop ways to completely subvert a need for chemical substance-based treatments in chronic pain patients.
While at the Games Developer Conference (GDC) in San Francisco, I got a first-hand look at the next-generation of virtual reality hardware. Oculus Quest is the first all-in-one gaming system built for virtual reality. The Quest controllers are more ergonomic than Vive Focus Plus, though.
At the time, sources told us that this was indeed Valve’s very own SteamVR headset. We also heard that it would have wider field of view with resolution around the same as the HTC Vive Pro. Last week at GDC Valve told us that it did have VR updates to share “soon “.
I tried out the demo for Dead and Buried 2 on an Oculus Quest using two of the new-style Touch controllers. Tagged with: Dead and Buried 2 , GDC , Oculus Quest.
Facebook’s head of VR product Nate Mitchell told Road to VR at the headset’s special GDC unveiling that the company was currently exploring the possibility of producing an aftermarket audio solution, something we suppose might work similarly to PSVR’s clip-on Mantis headphones from Bionik.
A topic I’ve seen come up a lot is the assumption that three external Rift camera sensors will be able to do a better job tracking your controllers than the inside-out tracking system of Quest.
Office Hours Sign Up Now Available Date: Monday, 3/18/10 + Tuesday, 3/19/19 Time: 10:00AM - 5:00PM (excluding 12:00PM - 1:00PM) Location: Moscone South, Room 212 Oculus + MeetToMatch - Connection Lounge While it is relatively easy to meet people at a conference the size of GDC, it's not always as simple to meet the right developer/publisher/designer that you're hoping to collaborate with in the future (and hallways aren't always ideal for a serious conversation).
Today a representative from Valve reached out to us about a talk the company is hosting at GDC to go over “new features and updates” regarding the Steam platform, multi-platform networking API, market analysis, and more.
The new controller design is said to also offer similar reconfigurable magnetic sockets to the prototype we saw at last year’s CES, although this will come as a modular add-on in addition to modular third-party tracking attachments for Oculus Touch, Windows VR controllers, Vive Tracker, and OptiTrak.
We’ve got our fingers crossed that Oculus has more news in store for us at GDC, even with Quest on the way. Tagged with: GDC, htc, oculus, Oculus Quest, oculus rift s, SteamVR, valve, Vive Cosmos
Left4Dead developer Turtle Rock Studios has yet another Oculus Rift game in development. “I’ve been getting some time in with the games we’re bringing to GDC and PAX East, like the latest from Turtle Rock Studios,” Mitchell wrote.
With new Oculus Quest demos and some surprises in store, it feels like a good time to take a step back and reflect on where we’ve been and what’s next.
As part of the GDC 2019 Vision Track, a series of high-profile talks exploring the future of the game industry, Valve principal experimental psychologist Mike Ambinder will present "Brain-Computer Interfaces: One Possible Future for How We Play." While a speculative technology at the present time, advances in Brain-Computer Interface (BCI) research are beginning to shed light on how players may interact with games in the future.
One other key question in the survey, which allows for multiple answers, asks “ Which VR/AR device(s)/platform(s) most interest you as a developer right now?” Valve/HTC also leads in that category, with 36 percent, though Quest still made a strong showing with 22 percent of respondents picking the headset.