AiQ Synertial  -  Leading Motion Capture Technologies

AiQ Synertial - Leading Motion Capture Technologies

Synertial has led the market in inertial motion capture for over 25 years, supplying industrial 4.0 clients, academic research laboratories, robotics technology firms and animation & game production studios across the globe.

Four Seasons Total Landscaping becomes a VRChat hangout for furries

Four Seasons Total Landscaping becomes a VRChat hangout for furries

But none quite measure up to the group of furries, led by YouTuber and virtual reality enthusiast CooperTom, who re-created Trump’s bizarre and sad press conference outside a landscaping business that happens to share the same name as a luxury hotel chain.

Kevin Williams: LBVR is not dead, it is rising again

Kevin Williams: LBVR is not dead, it is rising again

The LBE VR industry has been following guidelines since we first deployed VR headsets in public entertainment back in the ’90s , but the reality for the post-COVID outbreak market has been magnified as all cleaning and hygiene are in the public space.

Disney says its 'primary focus' for entertainment is streaming — announces a major reorg

Disney says its 'primary focus' for entertainment is streaming — announces a major reorg

"We are tilting the scale pretty dramatically [toward streaming]," Chapek said on "Closing Bell," noting that the company is looking at all investments, including dividends, as it seeks to increase its spend on new content.

Koch Media  -  Koch Media acquires Vertigo Games and enters VR gaming market

Koch Media - Koch Media acquires Vertigo Games and enters VR gaming market

Having exclusively focused on the VR gaming market since 2013, Vertigo Games launched its own VR brand Arizona Sunshine in 2016 and branched out with publishing and location-based-entertainment (LBE), business for third-party VR games in 2017/2018.

‘Interactive entertainment is the standard bearer of the entertainment business’

‘Interactive entertainment is the standard bearer of the entertainment business’

In a wide-ranging interview last week, Zelnick said that video games are now "the standard bearer of the entertainment business," expressed considerable skepticism about the prospects for cloud gaming, urged caution on Microsoft's new subscription and installment pricing plans, and explained why Red Dead Redemption is like an '80s boy band.

Respawn Entertainment Unveils New Cover Art for ‘Medal of Honor: Above and Beyond’

Respawn Entertainment Unveils New Cover Art for ‘Medal of Honor: Above and Beyond’

It’s been three years since we announced an exciting partnership between Oculus Studios and Respawn Entertainment, the talented team behind hit games like Titanfall™, Apex Legends™, and Star Wars Jedi: Fallen Order™—and last year, we pulled back the curtain on Medal of Honor: Above and Beyond.

Field Trip to Mars

Field Trip to Mars

They mapped every street in washington DC on the surface of mars.All reactions of the bus like going over bumps are reflected with the mars surface.The added custom audio to simulate the sounds on mars like a sandstorm the bus drives through.

Zero Latency VR Is Partnering With Ubisoft To Create Its Next Immersive Experience

Zero Latency VR Is Partnering With Ubisoft To Create Its Next Immersive Experience

Zero Latency VR is proud to announce its partnership with Ubisoft to create a brand new free-roaming VR gaming experience.“We're excited to be partnering with Ubisoft to bring a AAA brand to the Zero Latency VR System for the first time.

Digitize your dog into a computer game

Digitize your dog into a computer game

Motion capture technology is widely used in the entertainment industry, where actors wear a suit dotted with white markers which are then precisely tracked in 3D space by multiple cameras taking images from different angles.

Cannes XR Virtual Brings Art to Life With Virtual Reality

Cannes XR Virtual Brings Art to Life With Virtual Reality

Cannes XR Virtual is The Marché du Film’s online virtual reality art showcase taking place from June 24 to 26.You can access immersive artworks at Cannes XR Virtual through various other formats.

XR Technology Conference AWE Goes Live

XR Technology Conference AWE Goes Live

A theme of Inbar’s welcome address and many of the Day 1 discussion – and likely of talks to come – was the future of XR technology.

Why Facebook thinks game-streaming is the future of Oculus VR

Why Facebook thinks game-streaming is the future of Oculus VR

So if what is meant by AAA is the graphic fidelity of Asgard's Wrath, that's not happening on a local headset, for the same reason that people can't get those games to run on phones and anything else that's battery powered and needs to dissipate heat.

To Engage Remote Audiences, XR Technology Is More Vital Than Ever

To Engage Remote Audiences, XR Technology Is More Vital Than Ever

The goal is to develop a way for thousands of people to enjoy an immersive experience at once, watching their favorite live performances.Thankfully, the virtual, augmented, and mixed reality technologies have advanced to the point that consumers can attend events remotely while fully immersing themselves in the experience.

The Tech Industry's Tectonic Shift

The Tech Industry's Tectonic Shift

"Due to concerns related to the coronavirus outbreak, an unprecedented number of events -- from athletic competitions to tech conferences -- are being postponed or outright canceled," said Gilbert Michaud, assistant professor of practice in the Voinovich School of Leadership and Public Affairs at Ohio University.

Silica Sol, the Latest VR World Created by Soundscape VR, Now Available for Free

Silica Sol, the Latest VR World Created by Soundscape VR, Now Available for Free

From group listening sessions, to single-user mode exploring the available soundtracks and experiences, the SVR metaverse is the perfect escape for people forced to self-isolate at home.

AR and VR Survey Shows Optimism in Industry

AR and VR Survey Shows Optimism in Industry

To put it in perspective, a study by Immerse UK released in January stated that entertainment accounts for over half of industry XR spending in the UK.“ While immersive technology’s strength in gaming and entertainment will no doubt continue, survey respondents are excited about XR’s potential to spatially visualize data, prepare and practice for real-world scenarios, and conduct remote, real-time training and collaborations,” read the Perkins Coie release.

Gabe Newell on Brain-computer Interfaces: ‘We’re way closer to The Matrix than people realize’

Gabe Newell on Brain-computer Interfaces: ‘We’re way closer to The Matrix than people realize’

Gabe Newell, co-founder of Valve, sat down with IGN for a chat about the company, the promise of VR, and Newell’s most bleeding edge project as of late, brain-computer interfaces (BCI).

Epic Games acquires facial animation technology maker Cubic Motion

Epic Games acquires facial animation technology maker Cubic Motion

Along with facilitating high-quality performance-driven facial animation for triple-A video games, Cubic Motion’s expertise has been integral to several noteworthy Unreal Engine real-time demonstrations, including the first Hellblade: Senua’s Sacrifice live character performance at GDC 2016, as well as Meet Mike (2017) and Siren (2018).

The Rec Room opens eighth Canadian location in Winnipeg

The Rec Room opens eighth Canadian location in Winnipeg

The new complex is more than 42,000 square feet and offers food, live entertainment, gaming and more.“This is great place to share memories, share experiences, be social and competitive and really enjoy each other’s company,” said vice-president of operations and guest experience Christina Kuypers.

“It’s Time to Go Spatial”: Get Hyped for AWE USA 2020

“It’s Time to Go Spatial”: Get Hyped for AWE USA 2020

In terms of events, participants, and opportunities to attend, Augmented World Expo (AWE) is the largest AR, VR and MR trade show out there.There are three main AWE events, namely, Conferences, Expos, and the Auggie Awards.

Location-based VR is hot — but is it right for you?

Location-based VR is hot — but is it right for you?

Finally, VR escape games are room-scale, so they don’t need much space.Best business model: You can place four rooms with VR escape games or a single room for free-roam VR in the same amount of space.

Why Haven’t AR and VR Changed Our Lives Yet? 5 Barriers to Adoption

Why Haven’t AR and VR Changed Our Lives Yet? 5 Barriers to Adoption

We largely use AR/VR for entertainment purposes, entering this “world” through our computers and smartphones, for example, to play Pokémon Go. We can also purchase headsets for more AR/VR experiences at our homes.

How Augmented and Virtual Reality Can Help to Evolve Education

How Augmented and Virtual Reality Can Help to Evolve Education

So, let’s discuss how implementing more technology into classrooms, in particular, augmented and virtual reality, can evolve students’ learning in education.Traditional teaching methods can tend to concentrate on fact retention and simply informing students.

Play As A Transformer In This Upcoming Multiplayer Location-Based VR Game

Play As A Transformer In This Upcoming Multiplayer Location-Based VR Game

Developed by award-winning game studio Minority Media, Transformers: VR Battle Arena is an upcoming multi-person location-based VR experience in which up to four players duke it out in a competitive PvP matchup across several towering environments.

​‘Medal Of Honor: Above And Beyond’ Wasn’t Originally A VR Game

​‘Medal Of Honor: Above And Beyond’ Wasn’t Originally A VR Game

According to Peter Hirschmann, game director on Above and Beyond, and someone who worked on the original Medal of Honor, Medal of Honor: Underground, and Medal of Honor: Allied Assault, the team at Respawn Entertainment were talking with EA about making a new Medal of Honor before Oculus spoke to them.

The VOID Reveals Three New Locations in DC, Atlanta, Minneapolis

The VOID Reveals Three New Locations in DC, Atlanta, Minneapolis

The VOID, a high-end virtual reality (VR) arcade company, announced that it would be opening three new locations this summer at The Battery Atlanta, Atlanta, Ga.; Mall of America, Minneapolis, Minn.; and Tyson’s Corner, Washington, D.C.

Cross-Platform Event to Address Asia’s Booming Digital Entertainment Sector

Cross-Platform Event to Address Asia’s Booming Digital Entertainment Sector

SINGAPORE, August 7, 2019 – Over the past decade, the development of the digital entertainment industry has mainly focused on gaming, animation, film, literature and music.As the most innovative format in the emerging cultural industry value chain, the digital entertainment industry today has a broad scope for development and huge market potential.

Latest Xbox Scarlett Rumour is It’ll Support Oculus Rift S

Latest Xbox Scarlett Rumour is It’ll Support Oculus Rift S

Now with Oculus Rift S’ inside out tracking all of that is history, plus the fact that Project Scarlett will come with a DisplayPort connection, which Oculus Rift S just so happens to have.

Global virtual reality (VR) headset market is expected to reach $38.7 billion by 2024

Global virtual reality (VR) headset market is expected to reach $38.7 billion by 2024

The major drivers for this market are increasing penetration of virtual reality content in gaming, sports, and entertainment and growing demand for VR headset in health care and retail sectors.