The Rec Room opens eighth Canadian location in Winnipeg

The Rec Room opens eighth Canadian location in Winnipeg

The new complex is more than 42,000 square feet and offers food, live entertainment, gaming and more.“This is great place to share memories, share experiences, be social and competitive and really enjoy each other’s company,” said vice-president of operations and guest experience Christina Kuypers.

“It’s Time to Go Spatial”: Get Hyped for AWE USA 2020

“It’s Time to Go Spatial”: Get Hyped for AWE USA 2020

In terms of events, participants, and opportunities to attend, Augmented World Expo (AWE) is the largest AR, VR and MR trade show out there.There are three main AWE events, namely, Conferences, Expos, and the Auggie Awards.

Location-based VR is hot — but is it right for you?

Location-based VR is hot — but is it right for you?

Finally, VR escape games are room-scale, so they don’t need much space.Best business model: You can place four rooms with VR escape games or a single room for free-roam VR in the same amount of space.

Why Haven’t AR and VR Changed Our Lives Yet? 5 Barriers to Adoption

Why Haven’t AR and VR Changed Our Lives Yet? 5 Barriers to Adoption

We largely use AR/VR for entertainment purposes, entering this “world” through our computers and smartphones, for example, to play Pokémon Go. We can also purchase headsets for more AR/VR experiences at our homes.

How Augmented and Virtual Reality Can Help to Evolve Education

How Augmented and Virtual Reality Can Help to Evolve Education

So, let’s discuss how implementing more technology into classrooms, in particular, augmented and virtual reality, can evolve students’ learning in education.Traditional teaching methods can tend to concentrate on fact retention and simply informing students.

Play As A Transformer In This Upcoming Multiplayer Location-Based VR Game

Play As A Transformer In This Upcoming Multiplayer Location-Based VR Game

Developed by award-winning game studio Minority Media, Transformers: VR Battle Arena is an upcoming multi-person location-based VR experience in which up to four players duke it out in a competitive PvP matchup across several towering environments.

​‘Medal Of Honor: Above And Beyond’ Wasn’t Originally A VR Game

​‘Medal Of Honor: Above And Beyond’ Wasn’t Originally A VR Game

According to Peter Hirschmann, game director on Above and Beyond, and someone who worked on the original Medal of Honor, Medal of Honor: Underground, and Medal of Honor: Allied Assault, the team at Respawn Entertainment were talking with EA about making a new Medal of Honor before Oculus spoke to them.

The VOID Reveals Three New Locations in DC, Atlanta, Minneapolis

The VOID Reveals Three New Locations in DC, Atlanta, Minneapolis

The VOID, a high-end virtual reality (VR) arcade company, announced that it would be opening three new locations this summer at The Battery Atlanta, Atlanta, Ga.; Mall of America, Minneapolis, Minn.; and Tyson’s Corner, Washington, D.C.

Cross-Platform Event to Address Asia’s Booming Digital Entertainment Sector

Cross-Platform Event to Address Asia’s Booming Digital Entertainment Sector

SINGAPORE, August 7, 2019 – Over the past decade, the development of the digital entertainment industry has mainly focused on gaming, animation, film, literature and music.As the most innovative format in the emerging cultural industry value chain, the digital entertainment industry today has a broad scope for development and huge market potential.

Latest Xbox Scarlett Rumour is It’ll Support Oculus Rift S

Latest Xbox Scarlett Rumour is It’ll Support Oculus Rift S

Now with Oculus Rift S’ inside out tracking all of that is history, plus the fact that Project Scarlett will come with a DisplayPort connection, which Oculus Rift S just so happens to have.

Global virtual reality (VR) headset market is expected to reach $38.7 billion by 2024

Global virtual reality (VR) headset market is expected to reach $38.7 billion by 2024

The major drivers for this market are increasing penetration of virtual reality content in gaming, sports, and entertainment and growing demand for VR headset in health care and retail sectors.

Sony and Microsoft Announce New Strategic Gaming Partnership

Sony and Microsoft Announce New Strategic Gaming Partnership

More specifically, under the memorandum signed by the two companies, Microsoft and Sony will explore joint development of future cloud solutions in Microsoft Azure to support their respective game and content-streaming services.

Future Sports Are Coming to San Francisco

Future Sports Are Coming to San Francisco

The Museum of Future Sports has a mission to entertain, educate, and inspire as they bring people together where they can enjoy competition and gaming amidst the best technology available, combining the next generation of sports and social gaming.

A Lifelong Passion Brings Joy to Others in VR

A Lifelong Passion Brings Joy to Others in VR

For many veteran Echo bots, it’s fun to convince new players that you’re an artificial intelligence put in the game to welcome them. The next time you’re in Echo VR, be sure to keep an eye out for Tutorial Bot and other friendly “AI” who will welcome you to the game!

PlayStation VR Version of Seeking Dawn Officially Cancelled

PlayStation VR Version of Seeking Dawn Officially Cancelled

After 6 months of hard work, sleepless nights and tons of frustration we are officially canceling [sic] the Seeking Dawn PSVR project. Seeking Dawn PSVR was a beautiful and ambitious dream, but unfortunately, one that will not come true, at least for the time being.”.

Behind the Scenes of ‘Robo Recall’ on Oculus Quest with Drifter CEO Ray Davis

Behind the Scenes of ‘Robo Recall’ on Oculus Quest with Drifter CEO Ray Davis

Image courtesy Drifter Entertainment Based on the scrappy startup’s big studio chops and its intimate familiarity with both Epic and its trademark engine, Unreal, Rein was quick to suggest Drifter as the perfect partner to bring Robo Recall to life on Quest.

Looking Ahead: The Future of VR in 2020

Looking Ahead: The Future of VR in 2020

And, Virtual Reality is said to be the next big thing on our eyes after smartphones. 64% of female consumers interested in owning a VR device are ready to pay $250+. That’s it for this episode and season 1 of “The Insider Story “.

4.2 million PlayStation VR systems sold to date, says Sony

4.2 million PlayStation VR systems sold to date, says Sony

While other VR systems are more close-lipped on sales figures, it is clear that the PlayStation VR is doing very well in stores, and will likely continue that trend as more exclusives come onto the system. Tom Ffiske specialises in writing about VR, AR, and MR across the immersive reality industry.

Magic Leap Announces Winners of the First Round of Independent Creator Program

Magic Leap Announces Winners of the First Round of Independent Creator Program

Magic Leap awarded companies in twelve categories: Education, Gaming, Productivity, Entertainment, Retail and Commerce, Creator Tools, Collaboration, Architecture and Construction, Data Visualization, Workplace Training, Documentary, and Health and Wellness. Solutions offered by this company allow users to teach new skills or collaborate over cloud-based interactive models and systems.

Theme parks | 5 ways haptics deepens immersive experiences

Theme parks | 5 ways haptics deepens immersive experiences

Whether it’s a ghost passing through your body, magic sparkling along your fingers as you cast a spell, or the sensation of a dragon’s breath on your hand, haptic technology creates personalized, dynamic and lifelike tactile effects in immersive experiences.

Who’s Helping Take VR to New Heights?

Who’s Helping Take VR to New Heights?

HTC just announced the Vive Focus Plus standalone for ventures while the Vive Pro headset that’s marketed to developers and professionals. The companies, the people behind them, and the use cases above are what’s elevating VR and everyone involved into a new realm of possibilities for growth.

Steam now supports NextVR’s virtual reality broadcasts

Steam now supports NextVR’s virtual reality broadcasts

NextVR finally came to Steam, giving more people access to its sports and entertainment broadcasts of virtual reality. It gives people a way to look at events from different perspectives- The software’s Steam version works with Oculus Rift, HTC Vive and Mixed Reality devices for Windows.

Oculus and their advantage as a VR brand

Oculus and their advantage as a VR brand

But from a content strategy which inherently defines entertainment brands like Steam or Oculus consistency means something entirely different: The biggest mistake Oculus could do in the coming years is defining itself as another gaming platform.

PlayStation exec says PSVR will see a dramatic change in next 10 years

PlayStation exec says PSVR will see a dramatic change in next 10 years

He used the growth in smartphone development, like the numerous Android and Apple devices that have been released since the first iPhone 3G in 2008 , as an example to examine what could happen to the PSVR as VR tech continues to evolve.

Can epic laser tag save virtual reality from being a total dud?

Can epic laser tag save virtual reality from being a total dud?

I’m playing alongside seven other VR gamers, transformed into a robo-soldier dropped into a virtual universe where, to survive, we have to reach a power source called Sol. In the physical world, you can find us in two teams of four, blue against orange, deployed in a huge empty hall, wearing backpacks full of computing power and sporting VR goggles, headphones and mics.

IMAX Ditched VR—but Big Theaters Are Buying In

IMAX Ditched VR—but Big Theaters Are Buying In

IMAX opened seven VR centers in movie theaters around the globe, each of which hosted a rotating selection of games, social experiences, and short narrative pieces.

Sex Tech Maker Cries Foul After CES Retracts Innovation Award

Sex Tech Maker Cries Foul After CES Retracts Innovation Award

At last week's International CES, the CEO of Lora DiCarlo , a woman-run sex tech startup, called out the Consumer Technology Association for rescinding its CES Innovation Award.

Why Blockchain and VR Might Be a Match Made in Digital Heaven

Why Blockchain and VR Might Be a Match Made in Digital Heaven

Last year, the company held an ICO for its CEEK token, with a view to developing a VR entertainment universe where users can buy tickets to virtual events. Similar to Decentraland, BeachHead is a virtual universe where users can buy and sell land, goods and services using BHT, the native token of the platform.

Lyft Patents Applications Betray Greater Emphasis on AR/VR Systems

Lyft Patents Applications Betray Greater Emphasis on AR/VR Systems

Various different VR-related patent applications have come out and shed light on a future Lyft Virtual Reality system. Behind the lucrative name lies a fairly simple idea – a system that tracks a vehicle’s historical driving data and predicts the future patterns.

HTC and HP Sponsor Omniverse 2019 eSports Tournaments With $50,000 Prize Pool

HTC and HP Sponsor Omniverse 2019 eSports Tournaments With $50,000 Prize Pool

“We are excited to participate in the Omniverse eSports contest series,” says Joanna Popper, Global Head of Virtual Reality for Location Based Entertainment at HP.