Amid Disaster, COVID-19 Presents Opportunities

Amid Disaster, COVID-19 Presents Opportunities

Currently available collaboration tools have failed to meet users' full range of needs and cost expectations, which may account for why a start-up like Zoom was able to enter a market that should have been dominated by the likes of Microsoft, Google and Cisco, with products like Skype, Hangouts and WebEx. Now may be the opportunity to rethink the use of technology for sales, trade shows, and other f2f interactions in business.

In 2020, Enterprises Will Unlock Hidden Value in Their Own Workforces

In 2020, Enterprises Will Unlock Hidden Value in Their Own Workforces

Digital adoption solutions are among the few ways companies can achieve such efficient implementations, and they remain the only class of tools capable of bringing order to the chaos of enterprise applications.

Skin machine enables physical pain in virtual reality for the first time

Skin machine enables physical pain in virtual reality for the first time

Until now, it has been a great challenge to incorporate sensations of touch into virtual and augmented reality.Virtual reality remains a relatively niche technology, primarily used for industry applications and by a small portion of video gamers.

VR and AR could boost UK GDP 2.4% by 2030, according to PwC

VR and AR could boost UK GDP 2.4% by 2030, according to PwC

Jeremy Dalton, Head of Virtual Reality and Augmented Reality, PwC UK says: “VR and AR are finally coming of age and have the potential to provide a significant boost to the UK economy.

China-US Trade Tension Is Causing Irreparable Damage to High-Tech

China-US Trade Tension Is Causing Irreparable Damage to High-Tech

The trade dispute revolves around many issues, including the imbalance of trade, market access, and protection of intellectual property. China has threatened further tariffs on rare earth materials, which could have even greater consequences for the high-tech industry.

Virtual Reality is About to Unlock a Disruptive New World of Possibilities

Virtual Reality is About to Unlock a Disruptive New World of Possibilities

Unlike Second Life where players can only open shops for their avatar in the game; in BeachHead City, the stuff you make can be bought in the real world.

The Metaverse Explained Part 3: Economics

The Metaverse Explained Part 3: Economics

As gross world product (GWP) approaches $100 trillion, it is hard to deny there isn’t a massive economic incentive for the 21st century’s Sir Walter Raleigh, Henry Hudson, and Samuel de Champlain to begin building new cities and civilizations in the Metaverse. San Francisco-based startup, High Fidelity, is pioneering ways to monetize its very early beta of a social virtual world.

Spielberg on 'Ready Player One' and the future: 'Virtual reality will be a super drug'

Spielberg on 'Ready Player One' and the future: 'Virtual reality will be a super drug'

But if our technology (like VR) continues to predominantly be made by straight white men, their dystopian vision of 2045 may come true after all.

VERSES aims to combine AR and VR with blockchain to power the future web

VERSES aims to combine AR and VR with blockchain to power the future web

VERSES has showcased its virtual and augmented reality protocol to power ownership, monetization, geolocation and tradability of digital goods, holographic avatars and connected experiences.