Two separate teams of academic researchers on Wednesday published papers describing flaws in Intel's Software Guard Extensions (SGX)."Even recent Intel CPUs -- including those used by public cloud providers to support SGX enclaves -- are vulnerable to these attacks," the researchers wrote.
Now, in a new update, Oculus allows the use of the USB 2.0 Type C cable that it comes with for Oculus Link, but how well does it work?Is it really such a big deal to just buy a USB 3.0 cable for use with Oculus Quest?
"Google Meet has been playing catch-up to some degree with the features and functions users came to expect, thanks to experiences in Zoom and in Microsoft Teams," remarked Liz Miller, principal analyst at Constellation Research.
With social isolation an even greater problem during the coronavirus pandemic, three companies have partnered together to distribute VR headsets to elder-care facilities.Together, the three companies have pledged to donate VR headsets, training, support, and content to senior living communities in all 50 states.
Today the US Patent & Trademark Office published a patent application from Apple that relates to Apple's future Mixed Reality Head-Mounted Device (HMD) that will use a wave guided display system with adjustable lenses.
Though SSAA seems to be advantageous for visual quality, it has its own limitations: SSAA is performance intensive – The pixel load scales linearly with the number of samples used No finer control on shading rate – There is no way to perform 2x supersampling on a 4x MSAA buffer nor can we selectively shade objects based on the rendering region or any other criterion .
Promising “single-digit millisecond latencies” to end-users, Amazon is engaging with major mobile carriers deploying 5G networks to locate AWS resources at the ‘edge’ of these networks to facilitate low latency for applications like cloud-rendered AR and VR content.
The VR fitness tracking tool YUR now has a desktop application, and it lets you monitor your progress in some of the biggest games on Steam.
You’ll need the machine and equipment to run your app, cleaning supplies for said equipment (or replacement equipment if swapping for each participant), room for the user to move around (if applicable), room for cameras and their stands, and a room that can comfortably fit 4 to 6 people.
Cloud Storage version 2 is now publicly available on PC and all mobile platforms, offering a file-based, cross-platform cloud syncing solution to application state storage and restoration.While relatively low effort to activate, make sure you read and write your save files in the designated sync directory on the device.
So while we know for sure from this and other patent applications that the company is looking at mixed reality technology, none of that guarantees we’re going to see an Apple HMD any time soon.
The commercial availability of VR HMDs with integrated eye tracking, such as the new HTC VIVE Pro Eye, provides further motivation for VRS integration, as shading resources can be focused in the foveated region.
Project Hamster is all about three things: It tracks the time you spend on tasks throughout the day; it calculates totals; and it exports time-tracking data into an HTML report. Then click the Work button to have Rachota start measuring the time you spent on the task.
The 0.90 provisional OpenXR specification provides a standardized interface between virtual worlds and the devices which track movement as well as render and display those worlds. The Khronos Group, which is releasing the standard for developer and industry feedback, is broadly supported by companies invested in AR and VR technologies.
Although LibOVR is theoretically superior, in the real world, the resource intensive translation between these two APIs can greatly harm the experience for Oculus users. I’m sure Valve are well aware at this point that running SteamVR games is a pain point for Oculus users (it’s certainly made me reconsider my purchase).
With its new hand tracking system and voice recognition technology, the Microsoft HoloLens 2 far surpasses the Magic Leap One in terms of tracking and control options.
February 6th marked the one-year anniversary of Oculus Start , a program created for developers new to our platform, who are building the next generation of VR games and applications.
To provide a more flexible presentation space for emerging web content such as panoramic and stereo images and video, three dimensional (“3D”) objects, audio, animations, medical imaging, geographical and other spatial data, the following embodiments can interpret web pages as immersive spaces.
Yesterday the U.S. Patent Office published a patent application of Samsung's relating to a new design for a head mounted display (HMD), perhaps a next-gen Gear VR headset that overcomes some of the current negatives of current designs and adds some interesting new values that users will really appreciate.
Today’s VR headsets, at least the ones doing full head tracking (that means Rift/Vive et al., and not Gear VR, Oculus Go, Google Cardboard, …) should not cause VR sickness per se.
Adhere to the whole machine drive, system traction, focus on virtual reality modeling, display, sensing, interaction and other key links, strengthen dynamic environment modeling, real-time 3D graphics generation, multi-data processing, real-time motion capture, real-time location tracking, fast rendering processing Such key technologies are underway to accelerate the development and industrialization of virtual reality visual graphics processors (GPUs), physical computing processors (PPUs), high-performance sensing processors, and new near-eye display devices.
A number of images included in the application detail a shoe that uses motorized wheels or treads in order to both track movement and move the user into a predetermined area.
The search giant filed a patent application, published last week, that details "motorized footwear" for "augmented and/or virtual reality." "This may allow the user to walk, seemingly endlessly in the virtual environment, while remaining within a defined physical space in the physical environment," the patent application reads.
So I’ve started looking into the application of data visualization in virtual reality (VR). When working with an emerging new technology and medium (this being the virtual realm) there’s going to be a period of uncertainty in regards to best design practices. Data Visualization in Virtual Reality: Useless Hype or Practical Application?