Veteran Indie VR Dev Revives ‘CRASHLAND’ for Quest, Launching Thursday

Veteran Indie VR Dev Revives ‘CRASHLAND’ for Quest, Launching Thursday

If you know your VR history you might recall CRASHLAND, an early VR prototype where players would defend themselves after crash landing on a hostile planet with little more than a radar scanner and a weapon.

New Quest exclusive interactive VR movie from Baobab Studios: Baba Yaga

New Quest exclusive interactive VR movie from Baobab Studios: Baba Yaga

It is executive produced by Jennifer Hudson, Maureen Fan, Larry Cutler, and Kane Lee. In a quote on Baobab Studios website, Daisy Ridley had this to say about the interactive VR short:.

How Is Virtual Reality Changing Animation?

How Is Virtual Reality Changing Animation?

While many creators are already using VR tools for skill-intensive and time-consuming tasks, it is believed that virtual reality will soon take the world of animation into new realms.As virtual reality technology evolves, we can expect more intuitive user interfaces in the future.

Virtual Reality Check

Virtual Reality Check

Peixe says he ran into some problems during the six months in 2019 that he spent creating the game on Quill, a VR illustration platform (and still working full-time at Disney)—like, “how to keep the audience looking at the right place at the right moment”—but he worked through them, and it wasn’t long before the VR developer Oculus took notice of his work.

Audio- and Gaze-driven Facial Animation of Codec Avatars

Audio- and Gaze-driven Facial Animation of Codec Avatars

August 11, 2020 Codec Avatars are a recent class of learned, photorealistic face models that accurately represent the geometry and texture of a person in 3D (i.e., for virtual reality), and are almost indistinguishable from video.

Half-Life: Alyx Level Editing Tool Now Available

Half-Life: Alyx Level Editing Tool Now Available

Valve this week released a brand new update for Half-Life: Alyx which introduces Steam Workshop support to the AAA VR experience, allowing you to create and share your own custom levels, textures and materials, models, and animations with the HL:A community.

Valve Releases ‘Half-Life: Alyx’ Steam Workshop Tools for Making & Downloading Mods

Valve Releases ‘Half-Life: Alyx’ Steam Workshop Tools for Making & Downloading Mods

Valve today launched new Half-Life: Alyx modding tools which will allow developers and tinkerers to make and publish mods and user-generated content via the Steam Workshop system.Valve says the tools will allow for the creation of new levels, models, textures, and animations for the game.

Open-source Modeling & Animation Tool ‘Blender’ to Get VR Support via OpenXR

Open-source Modeling & Animation Tool ‘Blender’ to Get VR Support via OpenXR

Initially users will be able to step into their 3D scenes to see them up close and at scale, with new features expected in the future.

Epic Games acquires facial animation technology maker Cubic Motion

Epic Games acquires facial animation technology maker Cubic Motion

Along with facilitating high-quality performance-driven facial animation for triple-A video games, Cubic Motion’s expertise has been integral to several noteworthy Unreal Engine real-time demonstrations, including the first Hellblade: Senua’s Sacrifice live character performance at GDC 2016, as well as Meet Mike (2017) and Siren (2018).

Disney's 'top secret' Frozen 2 VR short is heading to Sundance this month

Disney's 'top secret' Frozen 2 VR short is heading to Sundance this month

Disney Walt Disney Animation Studios will show off its second virtual-reality project -- a VR short film based on Frozen 2 -- on the sidelines of the the Sundance Film Festival later this month in Park City, Utah.

Do as I say: Translating language into movement

Do as I say: Translating language into movement

The JL2P model enables sentences and physical motions to be jointly embedded, so it can learn how language is related to action, gestures and movement.The ultimate goal is to animate complex sequences with multiple actions happening either simultaneously or in sequence, Ahuja said.

LOW-FI

LOW-FI

Massive non-linear open world Hundreds of crimes and stories to solve and explore complete with branching narratives and dialogue Procedural markets with thousands of purchasable item possibilities Interactive Photo-realistic NPCs 3D positional Audio Augmented Reality within Virtual Reality with multiple overlay programs Companion NPCs (biological and synthetic) Gun-play (Optional) Arcade Mini-games Playable on min-spec VR capable PCs We have already implemented many locomotion and comfort mechanics to the game to suit most player VR preferences.

Cross-Platform Event to Address Asia’s Booming Digital Entertainment Sector

Cross-Platform Event to Address Asia’s Booming Digital Entertainment Sector

SINGAPORE, August 7, 2019 – Over the past decade, the development of the digital entertainment industry has mainly focused on gaming, animation, film, literature and music.As the most innovative format in the emerging cultural industry value chain, the digital entertainment industry today has a broad scope for development and huge market potential.

Facebook Launches ‘Quill 2.0’ with Enhanced Features Making It a “self-contained storytelling tool”

Facebook Launches ‘Quill 2.0’ with Enhanced Features Making It a “self-contained storytelling tool”

Facebook today announced and launched Quill 2.0, bringing overhauled VR animation, audio, and narrative tools to make the app an all-in-one pipeline for storyboarding, drawing, animating, and storytelling.

Quill Launches VR Animation and Storytelling Tools

Quill Launches VR Animation and Storytelling Tools

With Quill’s new Animation Timeline feature, storytellers can sequence narratives, synchronize animations to sound, create transitions between shots, and much more. New to Quill 2.0’s Animation Timeline are transform and opacity keyframes.

Vader Immortal: A Star Wars VR Series - Episode 1 Review

Vader Immortal: A Star Wars VR Series - Episode 1 Review

The animation is a little stiff and the Quest’s texture quality doesn’t let much detail come through on his suit and chest panel, but voice actor Scott Lawrence arguably sounds more like the original performance than James Earl Jones did when he reprised the role in 2016’s Rogue One: A Star Wars Story.

Immersive Interview with Anastasia Ku

Immersive Interview with Anastasia Ku

My most recent projects included running usability testing for a mobile game VR FPS and a VR animation tool Tvori .You have a lot of experience in UX, and especially user research.

Animating in VR with Tvori and Google Blocks

Animating in VR with Tvori and Google Blocks

Creating assets in Google Blocks allowed me to easily import them directly into Tvori, place in the scene and colour. Importing my own assets into Tvori Filming the Animation Having the scene all set, I added a few cameras to it and started recording.

Google shutters its Spotlight Stories VR studio after six years

Google shutters its Spotlight Stories VR studio after six years

Over the past six years, the team worked on several projects helmed by Oscar-winning directors. Google reportedly invested significant amounts of money into Stories projects over the years, but the company must have decided that its investments haven't been paying off.

Shennong: Taste of Illusion

Shennong: Taste of Illusion

Shennong is an adventure story about a hero of prehistoric China, which describes a battle between Shennong and a beast from his illusion. In ancient times, Shennong explores the forest deep in the valley to collect unknown plants with unique tastes and effects.

The Unbreakable Gumball :: Development Update

The Unbreakable Gumball :: Development Update

Only a few pages have been made, and there's still plenty of work to do, but it'll be worth the effort in the end.Gumball can actually run and swing around now! The roads finally have markings on them, and things are starting to look pretty good.That's all for now, but more is on the way!

Disney greenlights 'top secret' VR short film project

Disney greenlights 'top secret' VR short film project

Disney Walt Disney Animation Studios has been showing off its first ever virtual-reality short film, Cycles, at festivals for the last five months.

Steam Community :: Guide :: Knuckles DV: What's New

Steam Community :: Guide :: Knuckles DV: What's New

GitHub link [github.com] - Download the SteamVR Interaction System for Unity This is especially important since Knuckles, SteamVR Input, Skeletal Input, and the SteamVR Interaction System are all completely new to developers.

Pi Square: Making Animations Render 1000 Times Faster With Only 10% Cost

Pi Square: Making Animations Render 1000 Times Faster With Only 10% Cost

Besides the interaction with leading Japanese VR/AR companies during SIGGRAPH Asia 2018, Pi Square also teamed up as a group with other 4 talented startups for a Taiwanese government project – XR EXPRESS TW – to optimize XR connections between Taiwanese and global startups.

Novel machine learning technique for simulating the every day task of dressing

Novel machine learning technique for simulating the every day task of dressing

Computer scientists from the Georgia Institute of Technology and Google Brain, Google's artificial intelligence research arm, have devised a novel computational method, driven by machine learning techniques, to successfully and realistically simulate the multi-step process of putting on clothes.

6 Brands That Use AR and VR Advertising Successfully

6 Brands That Use AR and VR Advertising Successfully

Customers can point their devices at any Dutch Lady milk pack, and the app will trigger a pop-up animation of the character Matt in his farm in Holland. Virtual reality and augmented reality are changing the way brands advertise and connect with customers.

Making computer animation more agile, acrobatic -- and realistic: From martial arts to break dancing, deep reinforcement learning provides realistic simulations

Making computer animation more agile, acrobatic -- and realistic: From martial arts to break dancing, deep reinforcement learning provides realistic simulations

In the past, a lot of work has gone into simulating natural motions, but these physics-based methods tend to be very specialized; they're not general methods that can handle a large variety of skills," said UC Berkeley graduate student Xue Bin "Jason" Peng.