Episode 7 of the Metaverse Newscast: Jason Moore and The MetaMovie Project
Episode 7 of the Metaverse Newscast: Jason Moore and The MetaMovie Project
Amazon Brings Big Guns to Battle Against Counterfeit Products
Amazon Brings Big Guns to Battle Against Counterfeit Products
REVEAL Releases VR Resources for PlayStation Developers
REVEAL Releases VR Resources for PlayStation Developers
OpenEEW Formed to Expedite Earthquake Warning Systems
OpenEEW Formed to Expedite Earthquake Warning Systems
Is Reality Already Becoming Virtual or Augmented?
Is Reality Already Becoming Virtual or Augmented?

Virtual Reality for good: UK uses VR for their largest environmental project

Virtual Reality for good: UK uses VR for their largest environmental project

The UK is currently in the process of updating their trainlines to meet the demands of the 21st century. They are developing an eco-friendly high-speed rail line called the HS2. This will reduce emissions and help the country meet their aim for low carbon emissions from public transportation.

It is a massive project that will feature 25 stations across London, Birmingham, Manchester, and Leeds. This project will also generate around 500,000 new jobs. Considering the size of the project and the technology needed to fulfil it, it isn’t surprising that VR is getting involved.Serious Labs and Align JV have partnered to provide training through a new VR simulator that allows workers who are currently operating from their homes the chance to develop the skills and knowledge necessary to operate mobile elevator work platforms in a safe environment.
Darren Verschuren, International Account Director at Serious Labs talked about the aims for the simulator: “From initial conversations with the team at Align JV, it was clear they were looking at using innovation and the latest technology to enhance the safety of all aspects of the working environment. Not only is simulator training engaging, cost-effective and safe, it provides trainees with better capabilities, while decreasing the potential for accidents and fatalities — something which is better for everyone.”

The First Commercial VR Devices – The EyePhone Head-Mounted Displays. In the late 1960s, the virtual and augmented reality terms were coined, describing the field of technology we know today. This also encompassed the appearance of two of the very first commercial virtual reality devices in the 1980s in the face of the EyePhone 1 and the EyePhone HRX. Developed by VPL research, a company by Jaron Lanier, the devices were extremely expensive, costing as much as $9,400 for the 1 version and $49,000 for the HRX. Customers could also buy gloves that costed $9,000. While the devices didn’t really take off, which is understanding, having in mind their price, they were a major step forward in the development of virtual reality haptics and virtual reality goggles and head-mounted displays.

Jim Colvin, CEO of Serious Labs also elaborated on the safety concerns of the project: “We are excited to be creating a safer jobsite through our partnership with Align JV. The pandemic has taught people many things, one of which is that you don’t have to go back to the old way of doing things when there are new digital training tools, like simulators, available to provide a more effective and safe pathway to proficiency.”Serious Labs has delivered VR solutions for multiple industry leaders around the globe, including United Rentals, Bechtel, DOW, Syncrude, the U.S. Department of Energy, Shell, Singapore International Airlines, British Airways, Rapid Access, Loxam, Riwal, and Nationwide Platforms. They are industry leaders in VR enterprise software and should hopefully aid in the construction of the rail line.
19 Most-Read ARPost Articles of 2019
19 Most-Read ARPost Articles of 2019
Facebook takes all of Burlingame Point
Facebook takes all of Burlingame Point
Can Virtual Reality Persuade You Into Going Vegan?
Can Virtual Reality Persuade You Into Going Vegan?
Ubisoft Is Hiring For An ‘Unannounced VR Project’ Based On One Of Its ‘Greatest IPs’
Ubisoft Is Hiring For An ‘Unannounced VR Project’ Based On One Of Its ‘Greatest IPs’