Previously, the company explained, VR headsets were counted by the Survey only if they were plugged in via USB at the time the data was collected. The new method will allow SteamVR to report to the Survey any headsets that have been used by the system in the last month, regardless of whether they are plugged in at the time of data collection.
SteamVR Gets a New Dashboard, Finally Ditching Steam Big PictureValve expects the change will result in a bump in the number of headsets counted in the survey. While the change in data collection hasn’t happened yet, Valve has already tweaked the Survey in a way that shows headsets being used on Steam which never previously appeared in the data, including Pimax headsets and PlayStation VR (which can be used with Steam via some third-party workarounds).
Movies and sports and other events will be viewable in VR as technology continues to advance.
We’ll see the biggest changes when the Survey rolls over to the next month; at last count, it shows that 1.01% of Steam users used a VR headset in February.