Bringing Apollo 11 to LifeThe National Air and Space Museum is home to the most extensive collection of Apollo artifacts in the world. This trove of information made it a natural partner for TIME and the Landing on the Moon app.
Nick Partridge, the museum’s director of strategic partnerships, said TIME’s coverage of Apollo 11 in the 1960s helped shape how Americans view space. He hopes the app will do the same by helping today’s viewers see space in a whole new way.
“This AR activation brings our artifacts to life like never before,” Partridge said. “We hope it inspires a new generation to define their own 21st-century Moonshot. We are excited to present Landing on the Moon with our partners at TIME, whose Apollo-era reporting helped shape the way Americans experienced the space race.” Trigger, a mixed reality agency, developed the app in partnership with the Yahoo News XR Partner Program. The Apollo 11 experience is also available on the Yahoo News app. TIME’s Jeffrey Kluger provides a voiceover. 3-D assets were provided by the Smithsonian and visual effects company Industrial Light & Magic.
It Makes Flying Possible. One of the most popular uses of virtual reality is with flying simulators. In addition to the headset, these simulators usually require an addition piece of some kind. Some of these virtual reality flying simulators require a special chair with a joystick attached to it. There are also gliding simulators that have their own props as well. Users who try virtual reality flying simulators say that the experience feels so real, and the extra pieces make it better.
A New Form of JournalismTIME is one of several news outlets experimenting with AR and VR in journalism . Outlets like The New York Times and business news site Quartz are also taking the plunge. With TIME Immersive, the company hopes to use the skills of its reporters and visual journalists to bring news-related content to users in a new way. The goal is to foster a deeper connection between journalists and viewers. Mia Tramz is TIME’s editorial director of enterprise and immersive experiences. She said TIME Immersive and the Apollo 11 app are natural extensions of the company’s well-known visual journalism.
“With the launch of this app and our first web AR experience, we are putting a stake in the ground with AR and establishing the level of immersive journalism,” Tramz said. “Everything you see in this and future AR experiences is based on the same kind of rigorous reporting and research that goes into all TIME projects.” The Apollo 11 app is the first in a series of immersive projects on the way from TIME. The organization plans to release additional experiences. In particular, those around the 1963 March on Washington as well as life inside the International Space Station.
"Studies like ours help us to understand how these deficiencies might be acquired, and how to recalibrate time perception in the brain.". The article, "Movement-Contingent Time Flow in Virtual Reality Causes Temporal Recalibration" was written by Ambika Bansal, Séamas Weech and Michael Barnett-Cowan, and published in Scientific Reports.