Playing games in virtual reality (VR) could be a key tool in treating people with neurological conditions such as autism, schizophrenia and Parkinson's disease.
The technology, according to a recent study from the University of Waterloo, could help individuals with these conditions shift their perceptions of time, which their conditions lead them to perceive differently.
"The ability to estimate the passage of time with precision is fundamental to our ability to interact with the world," says co-author Séamas Weech, post-doctoral fellow in Kinesiology. "For some individuals, however, the internal clock is maladjusted, causing timing deficiencies that affect perception and action.
"Studies like ours help us to understand how these deficiencies might be acquired, and how to recalibrate time perception in the brain."
The UWaterloo study involved 18 females and 13 males with normal vision and no sensory, musculoskeletal or neurological disorders. The researchers used a virtual reality game, Robo Recall, to create a natural setting in which to encourage re-calibration of time perception. The key manipulation of the study was that the researchers coupled the speed and duration of visual events to the participant's body movements.
Virtual Reality Conventions Are A Hit. Among the biggest reasons behind the rising popularity of virtual reality are the tech conventions. These are the venues where people might first learn about virtual reality and where the first time users experience it as well. The others go to not miss out on the latest. Some of the conventions are becoming really popular and ticket prices are skyrocketing. Companies that produce virtual reality headsets are using the conventions to build some hype for their upcoming products for users.
The researchers measured participants' time perception abilities before and after they were exposed to the dynamic VR task. Some participants also completed non-VR time-perception tasks, such as throwing a ball, to use as a control comparison.
The researchers measured the actual and perceived durations of a moving probe in the time perception tasks. They discovered that the virtual reality manipulation was associated with significant reductions in the participants' estimates of time, by around 15 percent.
"This study adds valuable proof that the perception of time is flexible, and that VR offers a potentially valuable tool for recalibrating time in the brain," says Weech. "It offers a compelling application for rehabilitation initiatives that focus on how time perception breaks down in certain populations."
Weech adds, however, that while the effects were strong during the current study, more research is needed to find out how long the effects last, and whether these signals are observable in the brain. "For developing clinical applications, we need to know whether these effects are stable for minutes, days, or weeks afterward. A longitudinal study would provide the answer to this question."
It Can Take You Places. One of the best experiences of virtual reality is using the technology to travel to places that you haven't been to. The right simulation can allow you to walk around some of the most important places around the world. In addition, virtual reality allows users to watch special documentaries that put them right in the middle of the action. Some of the top film companies are now producing documentaries made specifically for virtual reality headsets.
"Virtual reality technology has matured dramatically," says Michael Barnett-Cowan, neuroscience professor in the Department of Kinesiology and senior author of the paper. "VR now convincingly changes our experience of space and time, enabling basic research in perception to inform our understanding of how the brains of normal, injured, aged and diseased populations work and how they can be treated to perform optimally."
The article, "Movement-Contingent Time Flow in Virtual Reality Causes Temporal Recalibration" was written by Ambika Bansal, Séamas Weech and Michael Barnett-Cowan, and published in Scientific Reports.