Valve says that version 1.16 of SteamVR, available today to all users, “now passes all OpenXR 1.0 conformance tests on Windows for Vulkan, OpenGL, D3D11, and D3D12.” This means that Valve is now giving VR developers the greenlight to build and distribute OpenXR apps which will seamlessly support major headsets with less work from developers. Such apps will also be compatible with other OpenXR platforms even outside of SteamVR (for instance, a developer could theoretically distribute the same OpenXR application on Steam and Oculus PC without making any changes to the code).
The VFX-1. We can’t do a list about the history of Virtual Reality and not include the VFX-1. Released in the middle of the 1990s, the VFX-1 system was one of the most capable virtual reality headsets released on the market at the time. With stereoscopic 3D, multi-axis head movement detection and rotation, and the ability to play games that were not truly supported by the system, the VFX-1 was the true Virtual Reality deal at the time. Furthermore, their price tag was relatively cheap compared to other products on the market, coming at a mere $600. However, the VFX-1 was too advanced of a technology and it didn’t really take off. Later on, the company Vuzix that made the glasses was bought by Forte Technologies, which released a more expensive VFX 3D version, but it also didn’t manage to achieve huge success.
SteamVR version 1.16 also brings a handful of fother improvements, including more options for VR app rendering performance (like throttling, prediction, and motion smoothing). You can check out the full patch notes here.OpenXR has been in the works for several years, and has garnered backing by many key players in the XR space. The 1.0 version of the standard was announced in 2019 and has been slowly but steadily finding its way into key VR platforms and game engines like Oculus Quest & Rift, Windows Mixed Reality, Unity, Unreal Engine, SteamVR, and more.