What the developers have to say:
Why Early Access?“As the solo developer of Soul Scathe, I would love to engage with the community for changes/ideas and general feedback that shapes the game into what the playerbase desires, such as suggestions for new weapons, new spells, combat functionality, new enemy types.
There is an overarching structure from the start of early access to the final release which will continue as planned with suggestions added on top.
Additionally, I want to increase the polish and overall fidelity of content in the game through financial gain throughout the early access period. This means you can expect new SFX, music, animations, and overall polish as the state of early access progresses.”
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Approximately how long will this game be in Early Access?
“6 months to 12 months depending on the volume of player suggestions that get integrated into the game.”
How is the full version planned to differ from the Early Access version?
“The full version will feature the finale of the story and will include 3 different dungeon complexes, each of which hold many rooms, structures, traps, and secrets.
Other features will include:
- More enemies, bosses, weapons, traps, and spells.
- An endless dungeon mode.
- The inclusion of puzzles in dungeons.
- An alchemy system.
Jaron Lanier created a virtual reality device in the 1980’s (EyePhone 1/HRX) and costed up to $49,000 for the goggles and gloves.
What is the current state of the Early Access version?
“The beginning and end to the first chapter of the story leading up to a climatic boss fight. You have a tutorial that gets you through the basics, alongside a hub area with weapons and spells to purchase, secrets to find, and a safe haven to level up and assign stat points.
You can venture through the first dungeon complex consisting of many different randomly assorted areas with procedurally placed enemies, allowing you to fight through, explore, avoid (and utilize) traps, and find secrets.”
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Will the game be priced differently during and after Early Access?
“There is a strong possibility that the price will increase upon either a release of a new chapter that includes a new dungeon complex, or upon the final release of the game.”
How are you planning on involving the Community in your development process?
“I'm welcome to any and all feedback. Please join the community forum and discord and let me know whatever's on your mind about the game and I will take it into consideration, whether it be ideas, feedback, or bug reports.”
Nintendo’s Virtual Boy 3D Gaming Console. Similar to SEGA, Nintendo also had the vision of putting out a Virtual Reality headset for the gaming market. They even went as far as putting a VR headset on the market, but unfortunately it didn’t make it far. Released in the mid 1990s and known as the Virtual Boy, the device was a 3D gaming console that had a 3D viewing system rigged out to look like virtual reality. While it was way cheaper than the other options on the market at the time, the device also didn’t manage to truly spark the VR movement, simply because it lacked head-tracking and quality graphics and only offered stereoscopic 3D display.