Vice president of Sling TV Jimshade Chaudhari was rather terse: ‘No big screen, no room, no problem’, he is quoted saying. The words might misleadingly suggest Oculus Go virtual TV is just a nice little replacement for your huge, room-scale television. The Go-Sling pairing is actually more than that. After that initial, almost laconic line, Chaudhari opened up a little: ‘Oculus Go is a real game-changer in giving people a personal home theater experience wherever they are, with its crystal-clear optics and portable design. Sling TV on Oculus Go gives customers an incredibly large screen, high-resolution experience anywhere they get a Wi-Fi connection’, he concludes.
Technical capabilities to support a service like Sling TV of Oculus Go headset were never in doubt. The fact that it is a wireless headset is still considered fairly advanced from users’ point of view. They can now enjoy Sling virtual TV from as far as their Wi-Fi allows. The still relatively decent display of 2,560 x 1,440 provides a Sling TV effect comparable to a 180-inch TV set. Add 3D build-in speakers into the mix, and Go suddenly becomes a great, rather affordable VR alternative to regular TV. But still nowhere near 4K screen TV sets, though.
Sling TV is among America’s fastest growing TV services. It provides more than 600 channels in 20 something languages, English and Spanish holding special places. Channels include the basic slew of general, sports, news, movie and TV show programs, the subscription for which starts at $25 a month. The Sling TV services are available on many platforms, a little shy of 20 to be precise, with Oculus Go being the latest addition on the list. The news still being fresh, Sling TV is offering a gift of $80 worth of subscription services for early adopters.
The First Commercial VR Devices – The EyePhone Head-Mounted Displays. In the late 1960s, the virtual and augmented reality terms were coined, describing the field of technology we know today. This also encompassed the appearance of two of the very first commercial virtual reality devices in the 1980s in the face of the EyePhone 1 and the EyePhone HRX. Developed by VPL research, a company by Jaron Lanier, the devices were extremely expensive, costing as much as $9,400 for the 1 version and $49,000 for the HRX. Customers could also buy gloves that costed $9,000. While the devices didn’t really take off, which is understanding, having in mind their price, they were a major step forward in the development of virtual reality haptics and virtual reality goggles and head-mounted displays.
Besides Sling TV streaming service, Oculus Go virtual TV includes both ESPN and FOX Now with their own supported channels. Although Virtual Reality is not really moving forward at a desired pace, same cannot be said for VR gaming and VR video services who are both hitting numbers. They’re alive and well.
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