What the developers have to say:
Why Early Access?“I want to get Hard Vacuum into the hands of players as soon as possible to find out which aspects of the game work well and which require further improvement. I want players to experience the game first hand and to use their feedback during the development process.”
Approximately how long will this game be in Early Access?
“I expect Hard Vacuum to be in early access for about 18 months.”
How is the full version planned to differ from the Early Access version?
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“I intend to add further flyable ships with fully interactive cockpits, more weapons and new ship systems. In addition I will be expanding the range of AI opponents, game environments and improving on and implementing new game modes to keep gameplay varied.”
What is the current state of the Early Access version?
“In the initial release, Hard Vacuum features:
- Three flyable ships with fully interactive cockpits
- Support for motion controllers or HOTAS
- AI wingmen with a streamlined command interface
- A ship upgrade system
- A campaign featuring varied combat scenarios
- Mercenary - a dynamic campaign with randomised missions. Earn credits and upgrade your ship and wingmen on your path to a final confrontation
- Sustain - A wave-based challenge mode
iGlasses. While today Apple is infamous for their use of “i” in their products, they weren’t the first ones to come up with the idea. In the 1990s, a company known as Virtual I/O came up with a headset that was capable of color 3D stereoscopic vision, as well as head tracking. Known as iGlasses, the device had a price tag of just under $1000. While the glasses were fully capable of delivering an immersive experience, they didn’t truly ignite the consumer market.
Will the game be priced differently during and after Early Access?
“The price will not change during early access but will undergo a modest increase on full release.”
How are you planning on involving the Community in your development process?“I intend to keep the community informed via the Steam page and Discord on a regular basis as to the state of development and I am looking forward to receiving community feedback from forum posts, Discord discussions and reviews to help guide development in a direction players are excited about.”
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