Nickelodeon has created a new, original animated sitcom, called Meet the Voxels (working title), which is a VR and AR-based series based on Nickelodeon’ Entertainment Lab’s senior vice president Chris Young’s idea.
The series, which is created via a game engine, is an innovative attempt by the company towards immersive storytelling. This series marks a first for Nickelodeon in its use of cutting-edge virtual cinema technology that includes real-time full body and facial performance capture. Nickelodeon’s Entertainment Lab is the network’s division formed to lead the long-term R&D around emerging platforms and new technology. To date, the Lab has produced similar content, such as SlimeZone and The Loud House 360.
The series is being developed to air across Nickelodeon’s channels across the globe.
With this in mind, the Pay-TV landscape is in a transformation phase with changing trends due to the growing subscription of OTT video services. An ABI Research report expects this growth trend to continue , reaching a subscriber base of 400 million in 2018. These video services offer less expensive alternatives and require no long-term contract features compared to existing Pay-TV offerings which are driving an increasing number of Pay-TV customers to switch to these OTT services.
In Europe and North America, the Pay-TV operators have entered into the OTT market to offer less expensive video service. For example, DirecTV’s Now, Dish Network’s Sling TV, and Sky’s Now TV are some of the operators which offer Virtual Multichannel Video Programming Distributor (vMVPD) services, linear channels via an internet connection.
The Stuntmaster and the Cybermaxx. The 1990s were huge for the development of VR, even though the devices didn’t truly capture the market the way they did now. However, they were nonetheless extremely immersive for the time. Two of the most notable head mounted displays are definitely the Cybermaxx by Victormaxx and the Stuntmaster. They basically had an LCD screen embedded in a visor, that had a head tracking system, colorful stereoscopic 3D with a price tag that was a bit below $1000. Both devices also had huge support from games on both console and PC, but they didn’t achieve the huge success the industry needed.