Field of view: Sony could be working on a wireless PSVR headset

Field of view: Sony could be working on a wireless PSVR headset

In this week's edition, we've got Sony PSVR whispers, lip tracking and a new way to watch theatre performances. It also plans to bring the app to the likes of Oculus Go, Google Daydream, HTC Vive and PSVR.

Announcing Oculus Rift S, Our New PC VR Headset Launching Spring 2019 for $399

Announcing Oculus Rift S, Our New PC VR Headset Launching Spring 2019 for $399

Today at GDC, we unveiled Oculus Rift S—a new VR headset that combines the convenience of built-in Oculus Insight tracking technology with the full power of your PC. Like Quest, Rift S features Oculus Insight, our state-of-the-art inside-out tracking technology.

HP Goes Super High-Res With Newest VR Headset

HP Goes Super High-Res With Newest VR Headset

The HP Reverb VR Headset offers two times the pixel density of the HP Windows Mixed Reality Headset, which offered 1,440-by-1,440 resolution. The product features a pair of LCD panels that double the pixel density from the company's last VR product, the HP Windows Mixed Reality Headset, which offered 1,440-by-1,440 resolution.

Google Stadia is the new streaming gaming platform from Google

Google Stadia is the new streaming gaming platform from Google

Stadia can stream games in 60 fps, with HDR and 4K resolution, said Google’s Majd Bakar. Harrison said that players will be able to access and play Stadia games, like Assassin’s Creed Odyssey, within seconds.

OpenXR Standard Ratified, Microsoft, Oculus, & Others to Release First Implementations

OpenXR Standard Ratified, Microsoft, Oculus, & Others to Release First Implementations

The group today announced the ratification of OpenXR 0.9, a provisional version of the specification, which is now available for feedback from developers and implementers. Today the group announced the ratification and release of OpenXR 0.9, a provisional version meant for evaluation by developers and implementers in the industry.

Khronos Releases OpenXR 0.90 Provisional Specification for High-performance Access to AR and VR Platforms and Devices

Khronos Releases OpenXR 0.90 Provisional Specification for High-performance Access to AR and VR Platforms and Devices

March18, 2019 – 6:00 AM PT – Game Developer Conference, San Francisco – Today, The Khronos® Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, announces the ratification and public release of the OpenXR™ 0.90 provisional specification.

Company Profile: High Fidelity – Connecting Virtual Reality to the Real World

Company Profile: High Fidelity – Connecting Virtual Reality to the Real World

Founded by the team that created Second Life, High Fidelity is an open-source platform that allows users to create and share virtual reality experiences. RYAN: Ideas for events come from both our community of users and from an internal team here at High Fidelity.

Viveport Infinity the Unlimited VR Subscription Service Will Cost $12.99 per Month

Viveport Infinity the Unlimited VR Subscription Service Will Cost $12.99 per Month

In a bid to make the Viveport subscription service even more tempting for HTC Vive and Oculus Rift users, the platform announced an unlimited version called Viveport Infinity back in January.

Spreading CRM's Message

Spreading CRM's Message

New Health Cloud Tools At the engagement level, Salesforce has been taking big steps to add CRM values to healthcare through its Health Cloud. CRM principles like systems of engagement have been changing the healthcare equation by capturing more data and moving information around to inform care decisions at every level.

How Facebook’s Outage Affected Oculus And VR Developers

How Facebook’s Outage Affected Oculus And VR Developers

Yesterday Beat Games had to make a statement on Twitter: The app Virtual Desktop for Oculus Go allows users to virtually use their PC in their Oculus Go. It even works over the internet, so as long as your PC is on you can access it from anywhere.

Valve To Show ‘New Features And Updates’ For Steam And More At GDC

Valve To Show ‘New Features And Updates’ For Steam And More At GDC

Today a representative from Valve reached out to us about a talk the company is hosting at GDC to go over “new features and updates” regarding the Steam platform, multi-platform networking API, market analysis, and more.

Wearables with everlasting power is the challenge for a new EU project

Wearables with everlasting power is the challenge for a new EU project

Smart2Go is part of the EU's Horizon 2020 project, a research and innovation initiative, and will now have 36 months to help create what it sees as an 'autonomous energy-supply platform' that could help power everything from everyday wearables to medical-grade trackers.

VR surgery simulation demo incorporates haptic glove

VR surgery simulation demo incorporates haptic glove

We are proud to work with industry leaders such as HaptX and are excited to demonstrate how HaptX Gloves integrated into our Surgical Haptics Intelligence Engine TM takes the sensation of surgery to an exciting new and natural level.” In the first-of-its-kind demonstration, the technology integration of HaptX and FundamentalVR allows surgeons to use their hands naturally in a virtual world.

VR Education’s Titanic VR Followup Raid on the Ruhr Lands in March

VR Education’s Titanic VR Followup Raid on the Ruhr Lands in March

“Building on our previous research with the BBC while creating the Berlin Blitz experience, we have created this new title from the ground up providing users with more control as they fly the Lancaster to its target and drop the famous bouncing bomb on the Möhne and Edersee Dams.

Rift and Windows VR Continue Growth Streaks at Expense of Vive in Latest Steam Survey

Rift and Windows VR Continue Growth Streaks at Expense of Vive in Latest Steam Survey

The latest data from Valve’s Steam Survey shows the Rift and Windows VR headsets continuing growth streaks in their share of monthly-connected headsets on Steam, snatching share mostly from the Vive and Vive Pro. Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platform’s population, and to see how things are changing over time; that includes which VR headsets are connected to users’ computers.

Submitting Your App to the Oculus Quest Store

Submitting Your App to the Oculus Quest Store

We've set a high bar for content quality on Quest, higher than we've ever enforced before, in order to build a platform where everyone has confidence in the quality of the titles they're buying and developers know that their investments have a strong chance of success.

Omniverse VR Gaming Platform Surpasses 1 Million Plays and Launches 20th Game

Omniverse VR Gaming Platform Surpasses 1 Million Plays and Launches 20th Game

Virtuix announced this week that their popular Omniverse VR gaming platform has surpassed 1 million plays and they’ve also launched their 20th game on the propriety platform.

Swatch is suing Samsung over copycat smartwatch faces

Swatch is suing Samsung over copycat smartwatch faces

Swatch is suing for $100 million over watch faces that feature on Samsung's Gear Sport, Gear, Galaxy Watch, S3 Classic and Frontier smartwatches, which it claims are “identical or virtually identical” to its own.

Microsoft’s new open model for Windows and HoloLens 2 impresses Epic’s Tim Sweeney

Microsoft’s new open model for Windows and HoloLens 2 impresses Epic’s Tim Sweeney

While the headset has all the tech improvements you might expect, Microsoft surprised the industry with some solid commitments to being open in what it calls “the third era of computing.” Microsoft technical fellow and HoloLens inventor Alex Kipman made three key commitments for the company’s Mixed Reality platform: “We believe in an open app store model.

Microsoft's mixed reality HoloLens 2 headset is official

Microsoft's mixed reality HoloLens 2 headset is official

Microsoft will allow businesses to customize HoloLens 2 before purchasing a fleet of headsets. Microsoft says it will work with other companies and launch more bespoke headsets over time. Like the original HoloLens, this headset is clearly meant for developers to experiment with and start building applications.

Steam now supports NextVR’s virtual reality broadcasts

Steam now supports NextVR’s virtual reality broadcasts

NextVR finally came to Steam, giving more people access to its sports and entertainment broadcasts of virtual reality. It gives people a way to look at events from different perspectives- The software’s Steam version works with Oculus Rift, HTC Vive and Mixed Reality devices for Windows.

Facebook planned to spy on Android phone users, internal emails reveal

Facebook planned to spy on Android phone users, internal emails reveal

According to internal emails published on Github, Facebook planned to use its Android app to match users’ location data with mobile phone base station IDs to deliver “location-aware” products.

Google Fit web app is getting ditched as focus shifts to smartwatches and phones

Google Fit web app is getting ditched as focus shifts to smartwatches and phones

Google has decided to shutter the web version of its Google Fit platform to concentrate on improving the experience on Wear OS and Android devices. Do you rely on Google Fit on the web to check your data?

Oculus and their advantage as a VR brand

Oculus and their advantage as a VR brand

But from a content strategy which inherently defines entertainment brands like Steam or Oculus consistency means something entirely different: The biggest mistake Oculus could do in the coming years is defining itself as another gaming platform.

In an Alternate Timeline, Facebook Bought VR Company Unity

In an Alternate Timeline, Facebook Bought VR Company Unity

It’s fairly common knowledge that in the middle of 2014, social media giant Facebook bought the VR company Oculus . Facebook bought Oculus for $2 billion and they were nowhere near as developed at the time as Unity.

Report: Zuckerberg Email Reveals Facebook's AR

Report: Zuckerberg Email Reveals Facebook's AR

Dated June 22nd, 2015, more than a year after the company’s Oculus acquisition, the purported email reveals that Zuckerberg commitment to XR was driven by a desire to beat tech behemoths Google and Apple to XR, which he calls in the email (and has also called publicly) “the next major computing platform,” as a means of enhancing the company’s strategic positioning: The strategic goal is the clearest.

Facebook mulled multi-billion-dollar acquisition of gaming giant Unity, book claims

Facebook mulled multi-billion-dollar acquisition of gaming giant Unity, book claims

Less than a year after making a $3 billion investment into the future of virtual reality with the purchase of Oculus VR, CEO Mark Zuckerberg was considering another multi-billion-dollar bet to ensure that his company dominated the VR platform, buying Unity, the popular game engine that’s used to build half of all gaming titles.

Why I’m Excited for VR in 2019

Why I’m Excited for VR in 2019

With new Oculus Quest demos and some surprises in store, it feels like a good time to take a step back and reflect on where we’ve been and what’s next.

Angry Birds VR: Isle of Pigs Launches on VIVEPORT for Oculus and Vive

Angry Birds VR: Isle of Pigs Launches on VIVEPORT for Oculus and Vive

Angry Birds VR: Isle of Pigs is being sold on the Vive subscription platform for the HTC Vive and Oculus Rift headsets for $14.99, which is a great deal on a game with over 50 levels.

'Virtual pharmacology' advance tackles universe of unknown drugs

'Virtual pharmacology' advance tackles universe of unknown drugs

In recent years, rapid developments in atomic-scale molecular imaging and virtual pharmacology, both pioneered at UCSF, have made it possible to resolve the chemical structures of important biological targets of interest, then to rapidly simulate how millions of drug-like molecules would bind to these targets -- without the need to physically synthesize and test any but the very best drug candidates in the real world.

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