Valve Corporation employees are delivering updates during a presentation today at GDC about Steam features. The talk focuses on how new features and services in Valve’s Steam storefront got more people using it over the years.
While to some Oculus’ announcement of the Rift S represents the newest and best version of a good VR headset, to others it’s a far cry from what they hoped Oculus would be able to deliver three years after the first Rift.
Facebook’s head of VR product Nate Mitchell told Road to VR at the headset’s special GDC unveiling that the company was currently exploring the possibility of producing an aftermarket audio solution, something we suppose might work similarly to PSVR’s clip-on Mantis headphones from Bionik.
Speaking of the app - the company notes that it's been revamped for the new watches, with user information now displayed more clearly and their data analyzed in real-time in order to give feedback and suggestions for improvement.
Pixvana recently announced a new suite of VR business solutions called SPIN Guide. The tools allow for centralized control of large-scale immersive presentations. This allows an administrator to control the overall experience but gives individual users greater freedom to interact with the content.
These new and improved controllers also comes with the Oculus Quest, the company's upcoming standalone headset. Oculus announced Quest last year, and the headset is also set for a Spring arrival for the same $399 price as the Rift S.
Gordon Mah Ung The controllers don't change for HP's Reverb, but the company has integrated Bluetooth into the headset to improve connection issues. Gordon Mah Ung HP's original Mixed Reality headset on the left, HP's new Reverb in the middle, and a Samsung Odyssey+ on the right.
Avnet’s decision to begin accepting bitcoin and bitcoin cash reflects an effort to make it easier for businesses to purchase goods and services from the company by giving clients one less challenge to worry about during the difficult work of bringing new products to market.
I had to guess which was the real car and which was made through a Unity ray-traced rendering. Real-time ray tracing — a rendering method that creates a virtual image by copying how light falls and interacts with images — makes for photorealistic images that are almost indistinguishable from the real thing.
It’s an even bigger leap in resolution from the first generation of consumer VR headsets, like Rift and Vive, which use 1,080 × 1,200 displays per-eye, giving Reverb 3.6 times the total number of pixels in those headsets.
The company has announced that it's building a backpack that will monitor the air children breathe as they go to and from school. We could see a future where it becomes easy for Dyson to make its sensors small enough to fit into a face mask, for instance.
Elizabeth Warren is running for the U.S. presidency, and one of her key campaign issues is to break up large technology companies to reduce their power. The problem is an imbalance of power between large tech companies and the U.S. government, caused in large part by several things.
The group today announced the ratification of OpenXR 0.9, a provisional version of the specification, which is now available for feedback from developers and implementers. Today the group announced the ratification and release of OpenXR 0.9, a provisional version meant for evaluation by developers and implementers in the industry.
Screen: CLPL (Customized low persistence liquid) Resolution: dual 3,840 × 2,160 MTP: <15ms Refresh Rate: 80 Hz, Brainwarp Support FOV: 200° (diagonal) Audio: 3.5mm audio jack, integrated microphone Connection: USB 2.0/3.0, DP 1.4 Sensor: SteamVR tracking, G-sensor, gyroscope, hand motion（Option） Fit: Adjustable headset strap/headband（Option）IPD adjustment, VR frame Content: SteamVR and Oculus Home GPU: NVIDIA GeForce GTX 1080 Ti and AMD equivalent or above Pimax “5K” XR (previously BE) – $1,000.
Founded by the team that created Second Life, High Fidelity is an open-source platform that allows users to create and share virtual reality experiences. RYAN: Ideas for events come from both our community of users and from an internal team here at High Fidelity.
Facebook has targeted politicians around the world – including the former UK chancellor, George Osborne – promising investments and incentives while seeking to pressure them into lobbying on Facebook’s behalf against data privacy legislation, an explosive new leak of internal documents has revealed.
Elastomer bands The elastomer bands are the silicone-y ones that are generally shipped as the standard option, like with the Fitbit Charge 3 or the new Versa Lite Edition smartwatch.
Today a representative from Valve reached out to us about a talk the company is hosting at GDC to go over “new features and updates” regarding the Steam platform, multi-platform networking API, market analysis, and more.
Essentially acting in a similar way to your regular Netflix or Spotify subscription, Viveport Infinity gives users what the company calls "unrestricted access to the service's library of over 600 apps and games" and "exclusive membership benefits, such as the revamped Viveport Video application." The service will launch globally on 2 April and will either cost punters $12.99 or $99 for a year.
These companies, according to PWC , are always trying to diversify “beyond the dominating content categories of gaming and video to find new opportunities, especially in enterprise VR apps or venue-based VR experiences.” They’ll be joined by similar ventures like SPACES , backed by Comcast, and The Void , backed by Disney.
Over the past six years, the team worked on several projects helmed by Oscar-winning directors. Google reportedly invested significant amounts of money into Stories projects over the years, but the company must have decided that its investments haven't been paying off.
While he says that Quest is the main platform for his project, he also has interest in location-based experiences (LBEs), like VR arcades. Source: PlayStation “I think the thing about VR, the LBE, in the home, mobile, what ever, the thing about it is that VR is unfairly maligned because consumers don't really understand it,” Orth says.
Facebook Reality Labs (FRL) chief scientist Michael Abrash believes AR and VR will be the primary way people work, play, and connect in the future. Abrash today revealed in a blog post more about the company’s research surrounding lifelike avatars, something undertaken by the Pittsburgh branch of the company’s skunkworks, Facebook Reality Labs.
The Mountain View company also tells Wareable that the low power GPS mode only works in a specific situation: You must be using Google Fit to actively track a workout and be disconnected from your paired smartphone.
It didn’t have the best feature set and on the business side we probably threw it out there not knowing how it was going to sell." Despite the failings of the Chronos, it, along with Garmin's Connect platform and the Fenix and Forerunner ranges, form the legacy that helped bring the Marq to life.
A Critical Analysis of Immersive Ads per Type and Industry The findings are available in a detailed report published by OmniVirt. The company created a wide range of immersive and interactive ads last year: These ads promoted products and services from various industries.
His second book, The History of The Future —which was published on February 19—chronicles the dramatic, larger-than-life true story behind the founding of Oculus, and its quest for virtual reality, and the company’s $3 billion acquisition by Facebook.