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In an Alternate Timeline, Facebook Bought VR Company Unity

VR Cover

It’s fairly common knowledge that in the middle of 2014, social media giant Facebook bought the VR company Oculus . Keep in mind that this was a very different time. Oculus was just a startup — people were talking about it but it wasn’t the household name that it is now. Meanwhile, was at the top of it’s game, but it was just a social media site. They hadn’t been wracked by security scandals and they hadn’t broken into hardware yet.

What isn’t so well known is that, according to a new book, Facebook owner Mark Zuckerberg was pursuing buying Unity. Unity was making a name for itself as a VR company but was already an established game developer. So, what was the plan? Why would Facebook want Unity? What might that world have looked like?

Where Does This Report Come From?

The first that we’ve heard of Facebook’s courting Unity comes from tech author Blake Harris. Harris was something of a chronicler of Facebook’s purchase of Oculus and of the aftermath. It was part of writing his new book “ The History of the Future: Oculus, Facebook, and the Revolution that Swept Virtual Reality .” During this period, he had access to executives of both companies as well as emails and documents. It is allegedly one of these emails that contains Zuckerberg’s interest in Unity.

The authenticity of the email has not been verified and Facebook has not directly responded to it. However, Harris sent a copy to TechCrunch . The email, dated to around one year after Facebook bought Oculus, has a lot to say. It addresses Facebook’s plans for VR company Oculus, as well as what it would do with Unity.

Why Was VR so Important to Zuckerberg?

Mark Zuckerberg

Much of the reasoning laid out in the email involves Zuckerberg’s belief that VR is the next era of computing.

The Royals Are Also Using It. You know that virtual reality is big when highly prominent people are also getting in on it. In March 2018, Prince Harry and Meghan Markle honored International Women's Day by encouraging young women to study science and technology. In the process, they attended a school and tested out a virtual reality set. The couple had a positive experience with virtual reality. They both appeared to enjoy learning about the technology and how the headset works.

“[VR/AR] can be even more ubiquitous than mobile – especially once we reach AR – since you can always have it on,” says the email. “It’s more natural than mobile since it uses our normal human visual and gestural systems.”

According to the email, Zuckerberg was also interested in purchasing the VR company in order to create his own platform. “We are vulnerable on mobile to Google and Apple because they make major mobile platforms. We would like a stronger strategic position in the next wave of computing,” says the email. If Facebook had its own platform it could avoid restrictions by and payments to services like the Google Play Store.

Of course, even after the purchase of Oculus, Facebook wasn’t a VR company. While they planned on doing a lot in-house, it would be easier not to develop a VR branch.

“Given our own strengths, we will probably be best served building most apps and platform services internally, while using acquisitions opportunistically, and then acquiring most of the core VR/AR and 3D tech where we have little experience,” says the email. “This is why I am supportive of acquiring Unity, expecting we will acquire an AR company in the next few years.”

Virtual I/O created a $1000 pair of virtual reality glasses called “iGlasses” in 1995.

In all, using Unity for things like avatar development seems to have been the main goal. Games were a secondary thought. The email points out that it is less profitable for a VR company to make games than to support them. This philosophy is reflected in what Facebook has done with Oculus.

What Was His End Game?

More than that, Zuckerberg was hoping to accelerate the pace of VR technology because he sees VR as replacing mobile. The faster that happens, the less time Facebook spends under Google and Apple.

“We are better off the sooner the next platform becomes ubiquitous and the shorter the time we exist in a primarily mobile world dominated by Apple and Google,” says the email. “Therefore, our goal is not only to win in VR/AR, but also to accelerate its arrival.”

Buying a VR company early on was also meant to ensure that nothing would prevent Facebook from being included when the software and hardware integration of the AR/VR ecosystem happens.

“At some level, it’s important to own the core technology you depend on to achieve your mission. Even if there is potentially a path forward with it, owning in increases integration opportunities and decreases risks,“ Zuckerberg reportedly wrote. “If we don’t own Unity, then at best we can incentivize them to prioritize [product integration] with us. […] At worst, someone may acquire them and block this from happening at all or with us.”

The First Commercial VR Devices – The EyePhone Head-Mounted Displays. In the late 1960s, the virtual and augmented reality terms were coined, describing the field of technology we know today. This also encompassed the appearance of two of the very first commercial virtual reality devices in the 1980s in the face of the EyePhone 1 and the EyePhone HRX. Developed by VPL research, a company by Jaron Lanier, the devices were extremely expensive, costing as much as $9,400 for the 1 version and $49,000 for the HRX. Customers could also buy gloves that costed $9,000. While the devices didn’t really take off, which is understanding, having in mind their price, they were a major step forward in the development of virtual reality haptics and virtual reality goggles and head-mounted displays.

What Could Might Have Been…

Naturally, the email doesn’t explain why Facebook never bought Unity. It could be that Zuckerberg was never able to gather enough support. Similarly, Unity may have simply not been interested. Finally, money might have been an obstacle. Facebook bought Oculus for $2 billion and they were nowhere near as developed at the time as Unity. It is likely that Unity would have cost much more even though they weren’t yet a big VR company.

All we can do is speculate about what might have happened if Facebook had bought Unity. Odds are it would have changed Facebook more than Unity. If the email is genuine, Zuckerberg wanted a VR company like Unity as a foot-in-the-door, not because of his interest in their business. Of course, it’s possible Facebook wouldn’t have changed that much. It doesn’t seem that the purchase of Oculus impacted in hugely.

It’s certainly something to think about.

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